Everyone should fall to their knees in front of their capitalist overlords and bow down in gratitude for not having their jobs liquidated (yet)

  • FlakesBongler [they/them]@hexbear.net
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    7 days ago

    Reminds me of the people saying that Helldivers 2 would be better if Arrowhead didn’t take long vacations

    I really wish I could hit people with rocks through the internet

      • agentant [any]@hexbear.net
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        7 days ago

        It reminds me of neo-feudalists and the “surely I wouldn’t be a serf” mentality. Put the peons to work 16 hour days to slave away to make my treats.

        • DragonBallZinn [he/him, they/them]@hexbear.net
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          7 days ago

          It’s literally mind-boggling to me gamers are stereotyped as right-wing. I thought we all hated luck-based mechanics and here we see a whole slew of them wanting an unjust society because “I’m lucky, surely it will always be unfair in MY favor.”

          I never went full chud even during my anti-SJW phase because I knew damn well I was way too unlucky to ever benefit from fascism. Hell, the actual fascists would likely send me to a camp for that alone “I don’t want unlucky people in my country.”

    • DragonBallZinn [he/him, they/them]@hexbear.net
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      7 days ago

      frothingfash: “And the reason games are failing? Well, you see our precious corporate gods cannot fail, only be failed. They’re just hapless victims! The top of the hierarchy has zero responsibility ever! Porky should get a raise, please please please PLEASE don’t tax porky! He’s my surrogate self!”

  • Snort_Owl [they/them]@hexbear.net
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    7 days ago

    The thing I find funny about the recent gaming discourse its like nobody has ever had a job in literally any office anywhere of any moderately sized company.

    Your job, like any job, is to not actually do work but appease the whims of some megalomaniac who is so detached from reality they couldn’t give a flying fuck about making a good product or even making money they just want their ass kissed. Every job and I mean every job has gone out of its way to make doing meaningful work absolutely impossible and its like this for gaming but even worse because you absolutely need strong leadership, direction and a highly coordinated team to make anything.

    Working longer hours wont change shit, the thing is working longer hours was already what devs have to do to barely squeeze something out when John Manager fucks every week with the “tell John Manager all his ideas are flawless” call, and dont dare say otherwise or you will get fired instantly.

    Naturally the result of this is the product doesnt exist or make any money and you get closed down anyway only to find chuds the world over saying its because you personally the grunt work game dev hired in consultants and didnt work 72 hours a day and are also gay and woke. Are people not capable of seeing reality in front of their faces?

    I see the sentiment echoed here at times. “The devs are spending too much money making games, theyre chasing photorealism”. First of all 90% of the working week is set in fire doing things other than work, then the argument about spending longer making games look realistic is bullshit when most supposed realistic games are just default UE5 with some assets thrown in and some ray tracing to disguise the severe lack of art style. My brother in christ HAVING NO ART STYLE IS EASIER THAN HAVING ONE THATS WHAT AN ART STYLE IS, MAKING A GAME LOOK “realistic” IS EASIER. Yes these corpos are making UE5 asset flips with some engine toggles turned on that runs at 2fps because theyre like John StarCitizen and really want realism like its a fucking design choice. Its the result of an absence of design and direction

    • DragonBallZinn [he/him, they/them]@hexbear.net
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      7 days ago

      appease the whims of some megalomaniac who is so detached from reality they couldn’t give a flying fuck about making a good product or even making money they just want their ass kissed

      And this is why chuds worship the heckin wholesome pork. These “based” types are literal boomers. They see themselves in billionaires and they live vicariously through billionaires. So this is the one context where it is socially acceptable to be a Teacher’s Pet.

      As for literally anyone who isn’t them? They see as their own sitcom rivals. That hog who hates you for absolutely no reason? He is trying to keep up with the Joneses, and anyone who isn’t him is “The Joneses”.

      Main Character Syndrome is going to doom this species.

    • UmbraVivi [he/him, she/her]@hexbear.net
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      7 days ago

      HAVING NO ART STYLE IS EASIER THAN HAVING ONE THATS WHAT AN ART STYLE IS, MAKING A GAME LOOK “realistic” IS EASIER

      I don’t think that’s it. I think photorealism is just way easier to pitch at a shareholder meeting. Investors are extremely dumb and ignorant, they can’t comprehend art styles. They can, however, understand “we animated every single hair on the horse testicles with 1 morbillion pixels each” and be amazed. Anything creative is a potential risk, but “more pixels = more gooder” makes sense to their primitive minds.

      • Snort_Owl [they/them]@hexbear.net
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        6 days ago

        No an art style is harder to make and costs more. It requires a vision, workflows that involve review and iteration until the output matches the intent. This is not something you can easily outsource or get a constant churn of contractors for but everyone knows what realistic looks like and doesn’t involve really any review so you can have disconnected teams measured on speed of delivery constantly pumping out high res assets to slap together then click all the “make it look good” buttons in UE5 and bam you have a game with no art style at all. Or what should just be called default UE5 instead of photorealism since games that actually strive for photorealism genuinely have effort put into their style.

        Shareholders want game development to be like IBM development where most of the work is outsourced amongst workers who cant even talk to each other and their delivery success is measured only by how many things they can churn out.

        Actually i also want to say I hate the weird consensus that photorealistic art styles are bad when its just corporations doing the bare minimum with no engine customisations at all which is the absence of art not photorealism. Games that strive for a realistic look but with clear artistic intent like death stranding will stand the test of time because those games were made by artists not a factory of assets, photorealism is an art style that gets shit on for no good reason and there are many games that target it with intent and really stand the test of time.

  • Evilsandwichman [none/use name]@hexbear.net
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    7 days ago

    We can’t fix the high cost of living that is only increasing

    really listen to gamers

    Yes, the ability to live with dignity is gone, but at least we can salvage…gaming

    So glad his priorities are in order

    • doublepepperoni [none/use name]@hexbear.netOP
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      7 days ago

      I think what he means by not being able to fix the high cost of living is that he thinks Western workers have got it too good and lowering wages and demolishing worker’s rights and protections would be too hard to do

  • micnd90 [he/him,any]@hexbear.net
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    7 days ago

    Eastern studios are putting Western to shame with the value for money argument. We can’t fix the high cost of living that is only increasing in North America and Europe

    So we have to work even harder and be grateful that we have jobs like piggies we are under the boot of capitalism

    amerikkka-clap

  • TreadOnMe [none/use name]@hexbear.net
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    7 days ago

    Oh come on! I don’t usually make a big deal about this, but it is ‘complaint’ not ‘compliant’. Same shit at this point, but like, if they are going to post about fucking productivity they can at least spell things correctly.