• KobaCumTribute [she/her]@hexbear.net
    link
    fedilink
    English
    arrow-up
    17
    ·
    13 days ago

    Shield = tank class = tankie

    Basic facts and logic.

    I have literally seen some weirdo chud raving about “marxists” wanting balanced team comps in an MMO (ESO), who literally seemed to think that “tankie” meant “someone playing the role of tank”.

    I was a tank main in that game, with my minimum height Bosmer werewolf.

      • KobaCumTribute [she/her]@hexbear.net
        link
        fedilink
        English
        arrow-up
        8
        ·
        edit-2
        13 days ago

        Yeah its monetization is shit. Even worse than the crafting bag shit is how the expansions are all broken up into pieces and then sold piecemeal, with the “major” expansion representing maybe about half to two thirds of a given story and then it just ends unfinished to be continued in a pair of dungeons and a minor expansion, all of which are sold separately. So you can get all the big expansions by buying the latest one (or you could, when I played it. I don’t know what it’s doing now), but when you go to play through the story it’s all incomplete with none of the arc resolutions.

        Which is a shame because as far as its writing and worldbuilding goes it’s the best Elder Scrolls content since Morrowind, even if the quests and story progression suffer from the needs of an MMO.

  • Monk3brain3 [any, he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    14
    ·
    13 days ago

    “made it for casuals”

    picard

    Every game is a curated achievement simulator. Gamers are such clowns and the deep lack of purpose under capitalism has cooked their brains

      • Monk3brain3 [any, he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        12 days ago

        I might be misinterpreting what you’re saying so correct me if I’m wrong, but the git gud crowd has no idea what legitimately good players of a particular game are able to do (I mean someone like asmongold who is a talentless clown probably thinks theyre in the serious gamer category). Not that being good at a game is particularly valuable, but these people seem to think so. Just play the game for entertainment is my take. Which is why I absolutely love single player games (with personal preference for genre). But yeah too many games are live service slop now. It is what it is but financial incentives actively disincentivize making the sort of game that imho is art. Modern art, but art nonetheless. Say a game like Nier Automata.

        • AssortedBiscuits [they/them]@hexbear.net
          link
          fedilink
          English
          arrow-up
          4
          ·
          12 days ago

          I’m just calling the tourist a casual who would have their ass handed to them if they tried playing the original WADs and that the bar where the OG Doom community considers you decent as Doom (beating the Plutonia Experiment on Ultra-Violence) is far higher than what the reboot has to offer. There’s also bullshit like E4M1 from Ultimate Doom where you get dumped in a level full of hitscanners with no real health pickup.

          Of course, there’s nothing wrong with that. The Plutonia Experiment was developed by two brother mappers who purposely made it harder by the standards of the burgeoning Doom community at the time while the reboot is a AAA game tailored towards a mass audience. E4M1 didn’t have the health pickups because id fucked up and flagged the health pickups to only show up for multiplayer.

          OG Doom is a fucking hard game, especially when you factor in Nightmare difficulty. Meanwhile, this loser tourist is crying about the reboot being too easy while OG Doom is right fucking there.

          • Monk3brain3 [any, he/him]@hexbear.net
            link
            fedilink
            English
            arrow-up
            1
            ·
            12 days ago

            Ok thanks for explaining but that’s more or less what I understood you to mean. I just think a lot of the git gud crowd aren’t actually good at the game and this poster probably thinks they’re good at the game lmao. Other than that I did go on a bit of a side point haha but it was somewhat related

  • Weedian [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    13
    ·
    edit-2
    12 days ago

    back in my day doom didn’t have a jump button, we just ran off a ledge and hoped you made it over whatever thing you wanted to clear. and we was better for it

  • WokePalpatine [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    11
    ·
    13 days ago

    They’re right about parry systems being shoved into everything though. They have their function. Maybe it works in Doom. It doesn’t need to be in everything, especially if it’s too powerful because then you’re basically negating all 2D/3D movement and turning the game into a rhythm game whether you want it to be or not.

  • Evilsandwichman [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    11
    ·
    edit-2
    13 days ago

    Ironic, because starting from at least the first game in this new series, it was lousy for being a pale imitation of the original.

    In the original? Boss fights were monstrous, and you had to bring your best weapons to bear; boss fights in this new trash? I still remember the cyberdemon fight: Jump, don’t jump, jump, then shoot, then jump, don’t jump, jump. What, am I playing flappy bird? Boss fights in the series is apparently all about the ridiculous mini-game mindset; I’ve seen one or two more and they all reek of this mini-game style.

    Also in the original the devs EXPLICITLY designed the monsters to all try and hit you at the same time; if they can see you, they’ll try to kill you; the devs EXPLICITLY didn’t want monsters to take their turn like they’d seen in action movies all the time; the new game? Monsters literally have tickets for when they’re allowed to try to hit you, and some monsters have priority when they’re allowed to try again; the game is designed so that monsters HAVE to take turns to try and attack you.

    If these anti-woke losers were genuine in their criticism of modern game design, they’d be calling this stuff out, instead they’re fed a list of stuff they’re expected to hate and then go on to regurgitate the agreed upon list. Literally no thoughts of their own.

      • Evilsandwichman [none/use name]@hexbear.net
        link
        fedilink
        English
        arrow-up
        5
        ·
        12 days ago

        I personally could not get into it but I’d understand if others liked it; it’s more that I consider chuds complaining about accessibility features in games to be fake gamers with fake outrage; if they were honestly complaining about the new doom, there are matters they could complain about, but their complaints are NOT genuine, they’re simply being told what to be upset about

    • git [he/him, comrade/them]@hexbear.net
      link
      fedilink
      English
      arrow-up
      2
      ·
      12 days ago

      Boss fights in the series is apparently all about the ridiculous mini-game mindset

      Drawing inspiration from Icon of Sin and Mother Demon no doubt.

      Monsters literally have tickets for when they’re allowed to try to hit you, and some monsters have priority when they’re allowed to try again; the game is designed so that monsters HAVE to take turns to try and attack you.

      This goes away for the most part when you play on Nightmare. See https://www.youtube.com/watch?v=TzhqjXAaShc