Trust me
Mmmh I wonder if factorio will run on my steam deck…
It is steam deck verified. It runs great. It even has a custom control scheme to use the touchpad for mouse movements
As a person who plays both of these games frequently, this is very accurate.
I like my idea for a Factorio movie.
An engineer crash lands on a planet during a corporate visitation to another planet. Desperate, he finds his company’s schematic drive on factory creation. He builds his way up to a satellite, which is preprogrammed to beam his SOS home. Relieved, he hits the button to launch it, watches it go up.
Then, looks down at everything he got to build on his own, with no oversight, no managerial correction, all his own efficiency. He’s even made his own greenhouses to make his own food. Automated a logistics bot to attempt a new mix of coffee each morning, warmed by residual nuclear reactor heat.
Something stirs in him, and he “accidentally” veers the satellite 8 degrees off course. It sheers against the atmosphere and burns to a crisp, its wreckage destroying his semiconductor production (which is then rebuilt automatically within the hour). The engineer resumes his next project.
From there, eventually a passing ship does a scan of the planet, curiously finding it inhabited and very industrialized. They send a lander to the surface to investigate. It’s shot down by a fleet of hundreds of missiles.
The issue goes to Earth’s military command. They have no idea who is on this planet but need to take the threat seriously. Another scouting contingent is deployed, able to land on a safer side of the planet, but on the way down, they spot a “city” in which buildings are arranged in the words “GO AWAY”.
Landing, the scouts work out that the nearby bots are from the corp’s schematics, and slowly work out what happened. They attempt a few more efforts to extract the engineer, now as a prisoner for shooting down a craft, but the “war” continues.
Eventually, a psychologist is able to ask the engineer about his feelings of loneliness on the planet. He replies that he’s been alone for far longer than his space flight, and even on Earth no one connected with him - machines just made sense. He curses his company’s greed for infinite growth, and declares the planet is off limits.
The psychologist accepts his terms - but also ridicules him, since his factory exhibits the same pointless growth as his company. And so, he remains, a prisoner of his own planet.
Bravo man. I like it!
Sounds like an orgin story for Dr. Robotnik.
Oh no, poor soul. Just lost thousands of hours of their life.
also acceptable: “I’ve just sucked one year of your life away.”
My overly ambitious Minecraft mod I long since gave up with was basically a pollution and yield mod to incentiveise a flow or early manual work > midgame automation > lategame manual work for the best resources.
Ok but what figure would be “Little Rocket Lab”?
BTW, it’s okay to ignore the story on Stardew Valley. Never let anyone tell you you’re playing it wrong. There’s no such thing.
I hate that devs put options in games and people think you’re bad for choosing it. Heaven forbid I want to experience Undertale’s genocide route or Stardew’s Joja story.
Yeah half of the fun is just focusing on what makes you happy in that game.
I am genuinely convinced that the difference between female autism and male autism just literally is the difference between Stardew Valley and Factorio/Satisfactory.
Social vs operational silliness.
So, to combine both:
Make The Sims, but they are taught to be industrial engineers, who build factories instead of homes.
You can only partially direct their social and personal actions, you can’t do the builder aspect of The Sims now, you have to teach them how to do it.
And your Sims have to both hit production quotas, and also not all kill each other.
Or, make Factorio, but what you’re building is personality templates, who you then put into some kind of dollhouse type environment, and keep testing, untill you manufacture androids that produce the… sitcoms?.. that you desire.
I love Factorio but I had the polar opposite problem with Stardew Valley. I prioritized the dungeon, fishing, foraging, and the missable heart events, then when I ran out of other content I had to start slogging my way through daily back to back farming, selling, and gifting preserves in order to monotonously grind levels and hearts because all of the good buildable stuff is locked behind that wall.
I realized pretty quick that if I made sprinklers and only used seeds that replant themselves, farming is very convenient. Spent most my time in the mines so it sorta felt like Zelda farming Sim.
Sadly you only gain Exp for the FIRST HARVEST so you do need to plant new crops every rotation to grind levels. Even the Sprinklers start with 4 tiles at level 2, only 8 tiles at level 6, and then 24 tiles at level 9 at which point you’re basically done with the grind regardless.
Didn’t know that! It’s unfortunate
I mapped out a grid system to just use a shitload of the tier 1 sprinklers as soon as I got them.
True its slower, but if you go in the caves enough you can go huge with the farm. I ended up hitting 10 farming before 10 mining or combat.
10 x 0 = 0
Sorry, forgot you like to argue!
Same…
Cracktorio
Dont forget about satiscracktory
There are lots of stories like Last Starfighter where someone is recruited through video games for some fantastical job and some General or something is like “You have the highest score ever, only you can save us!” Always seemed pretty far fetched to me.
But if we were going to another galaxy and they wanted someone to lay out production infrastructure? I could totally see recruiting based on most playtime on steam for Satisfactory.
Don’t forget to call Josh from Let’s Game it Out to create forward outposts that the enemy will find first
A planned economy created by factorio players is as genius as it is frightening
“Pack it up, space is cancelled.”
“What, why?”
“We left you alone for a week and now every square inch of this planet is completely covered in factories. It’s unlivable. We’ll have to get the Planet Crafter guy to terraform a new planet and start over.”
“Hey there it’s Josh from Let’s Game It Out.”
Dear god! Who sent him .
Joel from Arrowhead looks up
“Covered in factories you say? Sounds like a breeding ground for Automatons.”
🎵Buh buh buh bunhh🎵
Get the Minecraft Reclamation lady to fix it
Hand over the reins of one nation each to the top players of: Factorio, EVE Online, Dwarf Fortress, HOI4, Minecraft, Kerbal Space Program, Cities Skylines, etc.
Don’t forget Terraria :)
Oh God what fresh hell are you planning on putting people into‽
“Yeah you got a house! It’s got a trapdoor over there as an entrance, a single chair like structure in the corner and a flat top lamp in the other one. I am particularly proud of that one because it’s both cheap, provides just enough light to count and can technically be used as a flat surface!”
Yeah, same here. Nothing beats building a massive industrial complex from scratch
My friend are planning to start a co-op run to get “There is no Spoon” and “Express Delivery”. I’ve never launched a rocket and he’s launched more than Kerbal Space Agency.
Wish us luck.
In Space age, you can get these fairly comfortably, especially with two people. If you’re worried though, you can up resource size/richness/frequency and still get the achievements - just don’t turn on peaceful biters, I think
I think our plan is max resources, pick a seed with plenty of trees, rush robots, expand, profit.
Careful about too many trees! Trees are the real enemy. I think you’ll do great - real trick is to just always know what’s next so you don’t waste time. Having a good set of blueprints doesn’t hurt either
What’s wrong with trees? Just annoying to clear or something else?
Yeah, annoying to clear and not very useful after you get past basic power poles. They have a secondary benefits of messing with biter pathing and absorbing pollution, but for speedrun achievements (and even normal play IMO), trees shouldn’t be tweaked upwards
Yeah the speedruns usually use a desert seed and rely on coal rocks.
Oxygen not included - more evil than factorico - at least for me.
Oh man, ONI is the one I managed to get into for a while. I find the physics/chemistry simulation the most interesting. Having the environment itself trying its hardest to kill you is very fascinating. One doesn’t need any space aliens, the space itself is immensely hostile.
ONI has amazing “process engineering” where you take some substance, use a machine to transform it into another, feed it into a third, etc.
But, what’s extra great about it is that it also includes a pretty basic, but still fully functional simulation of chemistry and physics. So, you can feed oil to the oil refinery to get petroleum, but it’s only 50% efficient. If you want a more efficient process you can boil the petroleum instead by dropping oil onto something hot. But doing that generates petroleum that’s at hundreds of degrees so you need to cool it down. So, instead of just doing that, you can pre-heat the oil coming into the boiler using the petroleum that the boiler produces, creating a counter-flow heat exchanger that cools the petroleum while pre-heating the oil.
Factorio is great at making you automate to save time. Endless map, with more and bigger resource piles as you move away.
ONI is about fighting entropy. Everything starts in a nice and easy to use format, but as you use it, you make all this waste heat and matter. It’s about finding ways to use all the waste products, or build natural means to convert materials by running pipes through areas of excess heat.
Yeah, good description. Fighting Entropy is really the trick that makes ONI great. I just love how at the beginning heat isn’t even on your radar as something to worry about. You might not even know that the heat overlay exists. But, by the mid-game if you don’t start handling heat suddenly everything starts breaking.
Also, the size is another big difference. Factorio has that endless map where you just keep expanding your conveyor belts. The further out you go, the more you have to worry about aliens, but after a while that isn’t much of an issue. Meanwhile in ONI as you start making bigger and bigger colonies, it starts to feel cramped.
This just sounds like Factorio with Angel’s mods…
Oh god oh no.
I played the sea island mod a bit. This is very different to ONI.
Loved it. Can’t recommend (if you love your time that is)
I do not want to admit how much time it took to build a working boiler. My magma volcano was under powered so the whole cooling with the oil generators didn’t work.
Then I moved (destroyed the old one) and built a brand new in the core layer. Now that worked. But meanwhile my hydrogen production and oxygen generayors died down because the natural gas geysers and the excess co2 clogged my airways…Yeah, a minor deviation from a working contraption can mean it fails completely. They’re often really unforgiving. But, they’re so satisfying when they work.
I have never felt more like a mad scientist. Beautiful game.
It’s my top game these days, and there’s always more to learn
It is an amazing adhd game :)
See, if you were playing a real game like Elin, you could actually lick it for a taste. Can lick anything with the right trait in Elin.
Anything can be licked, anyone can be milked.
Begin your dream of a dungeon crawling stripper commune now, in Elin.
What happens when you lick things?
Just bought it based on your review. But beware: if there’s not enough milking, I’ll lick you in your sleep!
Anyone can be milked, huh?
Can you be milked too?
EDIT: Oh, it’s based on Elona. Makes sense, considering you could marry and have children with a rock.















