• QueenHawlSera@piefed.social
    link
    fedilink
    English
    arrow-up
    6
    ·
    6 hours ago

    Why did Microsoft buy all these studios if the plan was to never actually have them make anything?

    I’ve been asking that since they bought Rare and proceeded to do nothing with them.

  • FluidBeef@quokk.au
    link
    fedilink
    English
    arrow-up
    28
    ·
    11 hours ago

    Remember when Microsoft bought Rare and did basically nothing with them for two decades?

    • popcar2@piefed.ca
      link
      fedilink
      English
      arrow-up
      5
      ·
      8 hours ago

      FYI Doom The Dark Ages was available day 1 on game pass and they were boasting on social media that they had over 3 million players on the first week if I remember right.

      It’s Microsoft’s fault the game didn’t sell. Most people (me included) opted to subscribe to game pass for a month instead.

    • grrgyle@slrpnk.net
      link
      fedilink
      English
      arrow-up
      3
      ·
      9 hours ago

      Dark Ages is meh. 2016 was legitimately fresh, and Eternal went a kind of interesting direction, but they legitimately need to take some time and go in a brand brand new direction if they want to make more than four of these games, because the “push forward” formula + lofi sf&f aesthetic alone is not going to cut it on its own.

          • Rolivers@discuss.tchncs.de
            link
            fedilink
            English
            arrow-up
            5
            ·
            9 hours ago

            Tbh Doom TDA Revelations has been the most fun I’ve had with a game in years. It’s really good. But what M$ did to id software is disgusting. On release day of the DLC over half their employees got fired.

            Good job guys, you finished the project. Now pack your stuff and go.

            • Crankenstein@lemmy.world
              link
              fedilink
              English
              arrow-up
              3
              ·
              3 hours ago

              “We got your labor; you got a paycheck. Now fuck off so we can make the profit from what you made”.

              Ain’t capitalism just grand? /s

          • Crankenstein@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            3 hours ago

            Not really. It’s actually pretty good. Microsoft just did jack all to market it for some reason.

            It also did have some controversy at the start.

            First is because of a granular difficulty customization, down to even having a slider to slow or increase the speed of the game itself. Some elitists got butt hurt over it.

            Second is that it is a slower pace overall compared to the experience that 2016 and Eternal were. So, when it didn’t play like people expected, it caused some friction.

            Oh also, Microsoft forced it to be $70. So a lot of gamers just didn’t buy it out of principle.

    • BlackLaZoR@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 hours ago

      I think that’s Bethesda being incompetent as fuck. They burned bridge with Mick Gordon, after Doom Eternal then instead of making dynamic well optimized game they made I’d make Dark Ages.

    • JackbyDev@programming.dev
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      2
      ·
      10 hours ago

      I bought Doom 2016 and it literally wouldn’t even get past the loading screen. I tried every suggestion I found online and none of them worked. I ended up refunding. It’s why I never even considered the next two.

  • brucethemoose@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    9 hours ago

    Playing devil’s advocate, sometimes the blame is not solely on Microsoft.

    Bethesda Softworks is a good example. They’d basically doomed Arkane to dev hell with that vampire game, and kept that little detail hidden during the acquisition; Microsoft gave them total leeway when the Arkane team supposedly hoped a “rescue” instead, and never got it.


    It’s a hard argument though.

    Take Phil Spencer. Just Phil Spencer. Thats an incredible crater, right there, and he failed upwards for it.

  • woelkchen@lemmy.world
    link
    fedilink
    English
    arrow-up
    36
    ·
    17 hours ago

    Yeah, this isn’t news and the studio owners who can cash big checks to sell don’t care.

    • faintwhenfree@lemmus.org
      link
      fedilink
      English
      arrow-up
      16
      ·
      10 hours ago

      I have talked to a mobile game Dev, a very drunker heart to heart. He had an India mobile game (like alto). He made about 120k in 5 years between two versions of the game. And then some tenent adjacent studio offered him 650k for the IP.

      In his words “All I could think was that in 650k, my house would be paid. My education loan would be paid and I would still have enough money to ensure my kid goes to college and not worry about an education loan. I knew selling game would mean enshittification of my baby. But then i looked at my actual baby and I knew I had to betray the digital one”

      That’s the first time I saw it from the dev point of view. He wanted to keep the project, but between choosing fans of his games that can’t keep a subreddit alive and doing right by no name, no face fan base vs 650k hard cash from a shitty studio that would concretely secure his family’s future. I am not sure if I would hold out.

      I know it’s not the same with the studio Microsoft bought… But I can’t help but wonder people who sellout might not be such horrible pieces of shit that we imagine them to be.

      • SpaceCowboy@lemmy.ca
        link
        fedilink
        English
        arrow-up
        4
        ·
        8 hours ago

        When you’re young you tend to think accepting money means you’re a sellout.

        When you’re an adult you think accepting money means you’re taking care of your family.

        Also adults are less likely to think video games are the most important thing in the world.

        • definitemaybe@lemmy.ca
          link
          fedilink
          English
          arrow-up
          2
          ·
          3 hours ago

          Yeah, right? Like, that deal sounds like a no-brainer, to me.

          Sure, the game could go viral and explode and make money hand over fist, and he’s missing out on that potential… But it probably won’t. And $650K is a lot of money, and he doesn’t need to keep grinding for years to make it happen.

          With a paid off house, it’s easy to stay afloat just coasting until he finds something new that excites him.

          Who wouldn’t take that deal?

      • AppleTea@lemmy.zip
        link
        fedilink
        English
        arrow-up
        18
        arrow-down
        1
        ·
        16 hours ago

        Steve engineers developed the iPod Touch in secret because they thought he would look at the ugly prototype and can the whole project Jobs

        • Leon@pawb.social
          link
          fedilink
          English
          arrow-up
          8
          ·
          10 hours ago

          Steve so impossible to please as a boss that his worker developed an application for him to develop a calculator layout because nothing the other designer did was ever good enough Jobs.

          Steve the iPad won’t get a calculator for fourteen years even though his corpse is long since dead and buried Jobs.

  • Omega@piefed.blahaj.zone
    link
    fedilink
    English
    arrow-up
    176
    ·
    21 hours ago

    Basically: The thing everyone worried about and quite frankly knew would happen when Microsoft started buying every studios they could get their hands on… happened.

    Embrace. Expand. Extinguish. It never went away. Careless incompetence. The shareholders way.

    • Rothe@piefed.social
      link
      fedilink
      English
      arrow-up
      146
      arrow-down
      2
      ·
      21 hours ago

      Shareholders: “Wow, Microsoft is really expanding by buying up those studios, promising great output for them in the future!”. Line goes up.

      Microsoft then does nothing except investing all of their money into AI.

      Shareholders: “Wow, Microsoft is really streamlining their organisation by dumping all of those useless dead weight studios. Excellent management”. Line goes up.

      • BananaTrifleViolin@piefed.world
        link
        fedilink
        English
        arrow-up
        23
        ·
        20 hours ago

        Yeah. I would look at Microsoft’s aquisition of studios as those studios exiting the space in the long term. Gaming is thriving but it’s not the big studios, it’s the myriad of indies and smaller games that are where the innovation and interest is. The monolithic AAA gaming space is in a crisis of it’s own making - driven by shareholder demands and the view of games as nothing more than franchises to milk every year.

        • Fubarberry@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          22
          ·
          20 hours ago

          Also, AAA is struggling with games being too large. Every game is so expensive and has so many years of development that it’s hard for a studio to survive a flop without a major publisher. But the major publishers are pushing for studios to pursue games that have a really high flop rate (live-service, competitive shooters/etc). Additionally because every game has so much money invested in it, the studios are scared to try anything too different or unique, resulting in the games having a bland “design-by-committee” and not offering anything meaningfully different from what’s already out there. Features are intentionally held back so that the game will have content to drip-feed the players later, resulting in lacking content at launch.

          I really think the AAA industry needs to downside, split up many AAA studios into multiple AA projects.

        • jaygray91@piefed.zip
          link
          fedilink
          English
          arrow-up
          8
          ·
          20 hours ago

          What I’m worried about is some of those greedy fuckhead parasites would start courting big indie studios and AA games and ruining a part of that scene

      • TAG@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        16 hours ago

        I assume that Microsoft is trying to appeal to two different groups of shareholders. The first sees Microsoft buying up studios and assumes that the studios will be able to put out better games cheaper (by firing support staff like HR). The second group sees Microsoft cutting low performing workers and assumes that Microsoft will be able to get more profits by cutting lots of cost without losing much income. If they time it right, they can get the second group to start buying just as the first group starts selling.

    • unexposedhazard@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      30
      ·
      21 hours ago

      Im not even sure the extinguish part is intentional here. I think they are just genuinely this incompetent, but Greys Law applies here imo.

      Any sufficiently advanced incompetence is indistinguishable from malice.

      • tankfox@bookwyr.me
        link
        fedilink
        English
        arrow-up
        6
        ·
        20 hours ago

        What we gotta do is start going after the people selling the studios and companies and pillars of society. Make selling off unprofitable or even downright dangerous again and we’ll see companies that compete to grow instead of compete to sell inferiority while intentionally poisoning competence.

    • UnspecificGravity@piefed.social
      link
      fedilink
      English
      arrow-up
      12
      ·
      18 hours ago

      Yep. They don’t understand games so they buy studios that DO understand games, and then turn them into divisions of Microsoft instead of game studios and are surprised that they no longer can make games.

    • sanpo@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      1
      ·
      20 hours ago

      Embrace. Expand. Extinguish.

      That implies careful planning.

      In this case, MS thought just mindlessly throwing money around will somehow bring in massive profits.

      • KubeRoot@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 hours ago

        Also pretty sure embrace extend extinguish doesn’t apply to a straight up buyout, it’s about taking a competing (often opensource) technology, embracing it and supporting it, then moving to take control over it by extending it (thus becoming the de facto main implementation, as others struggle to keep up with changes), waiting for competition to die out before finally dropping support, thus killing the technology

    • nieceandtows@programming.dev
      link
      fedilink
      English
      arrow-up
      6
      ·
      17 hours ago

      Except, game dev companies are not competitors for MS (meaning XBOX), but essential for their survival. What’s the point of extinguishing your source of supply?

      • zalgotext@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        8
        ·
        15 hours ago

        They’re probably banking on the fact that devs love making games, and when a bunch get laid off, some of them will inevitably go start some new studio that Microsoft can swoop in and buy again in 5-10 years, wring another game out of, then toss aside like trash again.

        • GreenBeard@lemmy.ca
          link
          fedilink
          English
          arrow-up
          8
          ·
          15 hours ago

          It’s the EA strategy. Wait for a studio to get public recognition, buy it out and milk it until the devs break for the exits, start a new indie studio, rinse the blood off and repeat. Frankly every “Creative Industry” since they invented the Victrola has operated the same way, and it’s only a hair’s breadth different from how noble patronage worked (and arguably more exploitative). And every time anyone tried to build a more co-operative style system, they burn it to the ground with market manipulation and regulatory capture.

  • anewfox@lemmy.zip
    link
    fedilink
    English
    arrow-up
    19
    ·
    16 hours ago

    anyone who is hopeful about xbox’s new leadership probably isn’t terribly aware of microsoft’s past. they’ve done this dance a million times. “we’re improving!” -> people believe it yet again -> surprise, they found a way to suck even more now.

  • atomicbocks@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    41
    ·
    18 hours ago

    You have to remember that the only person who ever really wanted Microsoft to get into console gaming was Bill Gates and this was largely an extension of his own love of video games and obsession with getting MS into the living room. Other efforts included things like WebTV, MSNBC, and a device that led to the creation of TiVo. Ballmer cared about Bill’s legacy but once the two of them were gone nobody was left who gave a rat’s ass about Xbox.

    • Valmond@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      2
      ·
      3 hours ago

      He never liked gaming he just saw another market opportunity. Stop whitewashing fucking bill gates lol.

      • atomicbocks@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 hours ago

        It’s neither untrue or whitewashing to point out the well documented fact that Gates like to play video games and perhaps you should check out my other comment in this thread.

    • cantstopthesignal@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      8
      ·
      edit-2
      14 hours ago

      They had vision and knew how to build a brand. The current CEO’s idea of branding is to name their products after a tool that absolutely no one will be using.

      • atomicbocks@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        6
        ·
        14 hours ago

        I get what you’re saying, but it’s probably worth pointing out that the Xbox was built on the ashes of the Dreamcast. The Dreamcast ran Windows CE, a precursor of sorts to Windows Mobile. Microsoft was perfectly happy using an already wounded Sega, who had mismanaged their last two console generations and lost a lot of users to the then fairly new PlayStation line, as the test bed for the software platforms that would eventually power the Xbox, though under a slightly different hardware platform. This is why, among other things, the Duke controller looks very much like a Dreamcast controller.

        Like a lot of things that Gates did, he was standing on the shoulders of giants.

    • FerrisEuler@programming.dev
      link
      fedilink
      English
      arrow-up
      10
      ·
      18 hours ago

      Probably true, although Ballmer didn’t screw it up and Nadella did screw it up for one simple reason. He’s a 1 Cloud Pony. He came from the cloud and that’s all he really knows, and his narrow Senior VP perspective helped him extract earnings from cloud but nothing else at Microsoft.

    • pnwpixel@programming.dev
      link
      fedilink
      English
      arrow-up
      39
      ·
      19 hours ago

      Or user privacy.

      Or valuing their own workers.

      Or how to respectfully be a part of the F/OSS ecosystem.

      Or humanity’s desire to not live in a pollution stream from their AI processing centers (they’re not really “data centers”).

      Or that we all wish LinkedIn would self-destruct under the weight of its own bullshit, and magically blink itself out of existence.

  • ZombieCyborgFromOuterSpace@piefed.ca
    link
    fedilink
    English
    arrow-up
    26
    arrow-down
    1
    ·
    19 hours ago

    Not a single fucking CEO understands art and games. They only thing they understand is profit$. That’s all that matters to them.

    Of something can’t generate a profit, it’s essentially useless. Art? If you can sell it at a profit it’s good. Or doesn’t matter if nobody will ever see it. Oxygen producing trees, sea weed, algae? Not worth a damn until it’s cut down, collected, and sold. Food, water, shelter and basic human needs? Gotta make a profit. Don’t matter if we can produce tons and people are going hungry, homeless and thirsty, if we can’t generate a profit.

    Capitalism is a fucking cancer. And these guys are the rogue cells that make it grow.

    • BCsven@lemmy.ca
      link
      fedilink
      English
      arrow-up
      4
      ·
      18 hours ago

      They are blinded by their own goals, and forget how things are interconnected. Or maybe its just arrogance.

      I’ve seen it on the smaller business side too. They want immediate profit, so cut key staff when the work slows a bit, rather than carry the veterans till the next projects. Then complain that things aren’t getting done and the costs to outsource the missing skill set is high.

      While the lower levels are like : this is exactly as we predicted it would go.

  • dylanTheDeveloper@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    ·
    17 hours ago

    In the future they will have difficulty recruiting talent for projects and as a result will have to pay people way more like Meta because of the stigma.