• BilSabab@lemmy.world
    link
    fedilink
    arrow-up
    6
    arrow-down
    15
    ·
    3 days ago

    there are ways to implement LLM Generative AI creatively but it has nothing to do with what we traditionally perceive as writing fiction. It is more of text adventure interactive writing kind of thing and you still need to do much of everything while generative AI adapts it on the go. that’s one of the few legitimate use cases that actually accomplish something that is hard to do otherwise.

    • NotASharkInAManSuit@lemmy.world
      link
      fedilink
      arrow-up
      8
      arrow-down
      4
      ·
      3 days ago

      Fuck that. Writing is hard in general, if you’re not willing to do the work then you’re not doing the work, doesn’t matter if it’s hard, if you didn’t write it then you’re not writing. No excuses. Stop handing over your imagination just because things that are difficult to do well are difficult to do well.

    • wiener234@feddit.org
      link
      fedilink
      English
      arrow-up
      3
      ·
      3 days ago

      I hope I understand correctly what you mean. Lika a text based adventure game but instead of fixed options you write your action and the AI reacts to it.

      So a developer could write his own LLM Model and define a setting on what he trains it and then the player have a text based adventure. The game dev has set the story but he player can write his own actions instead of using the predefined ones. The LLM then reacts to them so there is more dynamic in the game.

      Is that what you mean for example? If so I would say that is a use case with the limitation that simply using chatgpt or similar would defeat the use case because it is a to general model.

      • BilSabab@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        2 days ago

        basically yes. technically, you still set a lot of immutable things within the system and establish rigid framework over everything so that AI doesn’t go overboard - otherwise it just get instantly amorphous and falls apart.
        i’ve seen two implementations - one featured chatgpt api and it basically freestyled a text adventure over a set framework - you still have to come up with questline patterns and faction dynamics formulas with AI playing up the immersion - things like weather, semi-randomized world-building encounters, basic dialogue. it was gimmicky but workable. the other one was much more sophisticated - it was built around ollama and it was basically all setting and faction politics built on THEREFORE BUT beats shuffling in and out - basically Fistful of Dollars kind of thing and the goal was to “sequence break” your way into endgame of sorts. So it was a bit of immersive riddle. It was clumsy but intriguing.