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The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 days ago

Problem solved

lemmy.world

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Problem solved

lemmy.world

The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 days ago
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  • AwesomeLowlander@sh.itjust.works
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    21 hours ago

    Where’s the cigarette smoking guy scene from again?

    • oldpolo@lemmy.world
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      21 hours ago

      Might be Silicon Valley?

      • Agent641@lemmy.world
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        21 hours ago

        Yes that is Eric Bachman. He used to be fat and stupid, but he got better

        • baatliwala@lemmy.world
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          21 hours ago

          JIAN YANNNNG

  • vaultdweller013@sh.itjust.works
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    21 hours ago

    Be a neat Easter egg to have it do the old Tony Hawk audio scratch if you so much as touch it.

  • [object Object]@lemmy.ca
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    2 days ago

    If I see this there’s a 100% chance I go right in that water, but no I won’t be mad at whatever happens.

    • TheFriendlyDickhead@feddit.org
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      2 days ago

      Game crashes -> everytime you restart you spawn in the water -> game instantly crashes again

      • [object Object]@lemmy.ca
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        2 days ago

        This is fine

        FAFO

      • rockSlayer@lemmy.blahaj.zone
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        2 days ago

        When I was working in QA on videogames, I would have creamed my pants if I found this bug

      • vane@lemmy.world
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        2 days ago

        Edit exe with hex editor and patch the game so it doesn’t crash. Since you’re already there, add water simulation. Hack steam account and publish new version of the game. Since you’re already there change bank account number to some company you hate.

  • MonkderVierte@lemmy.zip
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    2 days ago

    Tragic is, if you have the animations, physics, shader, etc. and then ran out of time to fill the underwater with content.

    • AngryCommieKender@lemmy.world
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      2 days ago

      Just wait for the next patch. Vintage Story added a ton of underwater stuff in their latest two patches.

    • P1k1e@lemmy.world
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      2 days ago

      Stanley Parable jump mechanic

      • drcobaltjedi@programming.dev
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        2 days ago

        The jump circle was great

  • Lovable Sidekick@lemmy.world
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    2 days ago

    This reminded me of back in the late 90s when I worked on a world simulation project. The animation system worked by animating individual objects, there was no way to attach them to each other to guarantee that they stayed together. So a car and an avatar riding in the car were each independently animated; they only looked like they were connected.

    Various interrupts could throw things out of sync - say the user connected a device or put a DVD in a drive. Suddenly passengers were floating in the air behind the car. I suggested that instead of doing an animation on each object, what if there was an abstract animation object that moved around, and objects were attached to it with offsets. Each animation step would compute a new position and orientation for the animation itself, then you would simply assign those values to all the attached objects and apply their offsets.

    The team leader basically said great idea but we’re done with that piece. It never got fixed lol.

  • BarqsHasBite@lemmy.world
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    2 days ago

    What happens if you go in the water? Or is it invisible wall?

    • The Picard Maneuver@lemmy.worldOP
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      2 days ago

      • rants_unnecessarily@piefed.social
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        22 hours ago

        Ok, that’s hilarious.

        Where is it from?

        • Toaster@lemmy.world
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          20 hours ago

          The Bible

          • rants_unnecessarily@piefed.social
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            18 hours ago

            That’s also funny!

        • The Picard Maneuver@lemmy.worldOP
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          18 hours ago

          I don’t know the context, because I’ve only seen this part clipped.

  • Gork@sopuli.xyz
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    2 days ago

    Budget cuts.

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    2 days ago

    Grey Skies: a war of the worlds

  • Knock_Knock_Lemmy_In@lemmy.world
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    2 days ago

    I don’t have the animations for pole vaulting, limbo dancing or Juggling.

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