• Omgpwnies@lemmy.world
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    1 day ago

    Thing about bunkers is, they need a door to get in and out through, and doors are pretty susceptible to being sealed in with a relatively small amount of concrete…

      • CanadaPlus
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        19 hours ago

        Thermodynamics? What thermodynamics? If it gets hot just use nethercap refrigerate it. /s

        IIRC one of the US nuclear apocalypse bunkers is built over an underground river, as much for the heat discharge as for the water. After that by far the biggest PITA is farming, although if you’re not expecting decades you can do cans in a much smaller area.

        (Side note, you play DF?)

        • PugJesus@piefed.socialOPM
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          19 hours ago

          (Side note, you play DF?)

          Been playing since 2006 💪💪💪💪💪

          I even dug up the little column that tipped me off, out of pure nostalgia!

          image

          What a time to be alive! Watching worldgen on my Dell potato was mind-blowing

          • CanadaPlus
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            3 hours ago

            Impressive. I started with one of the early 3D additions.

            TBH I’ve never been very good at fort mode, because I’m perfectionistic. It either gets ruined and I lose interest or I build an impenetrable uber-fort that’s boring and lose interest.

            Lord knows how much time I’ve spent on settings and worldgen, though, or just wandering around as an adventurer.

            • PugJesus@piefed.socialOPM
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              3 hours ago

              Impressive. I started with one of the early 3D additions.

              God, I was so confused in that early 2D fortress version when I went to check out my fortress in adventurer mode. “Why the fuck are all these stairs here!? Didn’t I just dig to the right???”

              And subsequently, I was confused when initially shifting to 3D fortresses. “This embark location is supposed to have iron, but I’ve literally mined out the entire screen and found nothing?? WHERE IRON”

              Finding Z-levels in fortress mode was like Buddhist enlightenment or someshit. XD

              TBH I’ve never been very good at fort mode, because I’m perfectionistic. It either gets ruined and I lose interest or I build an impenetrable uber-fort that’s boring and lose interest.

              I’ve always loved fortress mode, but I’ve been real hyped about the new siege mechanic update that make it so fortresses are no longer impenetrable by the simple addition of a raised bridge + locked door. I’ve just been waiting to get in a real dedicated mood to try it out.

  • OwOarchist@pawb.social
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    1 day ago

    Okay, sure … but even 60 meters underground is pretty fucking deep, really. (~200ft, for the metric-challenged folks) Quite the excavation project, if you don’t already have a natural cave. And even a lot of natural caves aren’t quite that deep.

    And building something 200-300 meters underground starts to become quite an engineering challenge.

    • ChonkyOwlbear@lemmy.world
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      1 day ago

      That’s why we use submarines as final strike nuclear platforms. Water blocks explosions nearly as well and a submarine can move out of the way.

  • CarbonIceDragon@pawb.social
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    1 day ago

    Hypothetically, if a surface nuke can make a 100 meter deep crater, what happens if you nuke the ground above a deep bunker, send another nuke to strike the deepest point of the crater, another nuke to the bottom of that crater, and so on?

  • Ilovethebomb@sh.itjust.works
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    1 day ago

    You have to come out eventually…

    Or, as others have said, just seal up the entrance and let the bunker become your tomb.

  • Bazell@lemmy.zip
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    1 day ago

    Gravitational bombs? You know, the ones that can pass through hard matter and accelerate your head through your spine into your ass? /j