In Starsector markets have infinite money, but the per-unit price actively drops the more of a good you offer. Combined with sky-high taxes if you’re not selling on the black market (which has its own gotchas), this makes it impractical to earn a profit off of hoarding a single good. You’re expected to watch the intel feed for market shortages and take advantage of their desperation if you want to make it as a bulk trader. Or be a little sneaky and create a shortage yourself.
It’s one of only a few games where trading requires more than finding a good route and traveling back and forth. It’s surprisingly fleshed out for a title that’s mostly focused on combat.
The battle pass removed its daily check-in IIRC.