like yeah I’m pretty sure he’s an explicitly anti communist chud but lmao

  • CredibleBattery [he/him, comrade/them]@hexbear.net
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    1 day ago

    like yeah I’m pretty sure he’s an explicitly anti communist chud but lmao

    yeah, he most likely is, although he doesnt go daily on rants about the eeeevil insidious postmodernist judeo marxists or fucking whatever, he’s a self described libertarian and comes pre-packaged with all the libertarian beliefs and quirks, like the biologically 16 year old female pawns being hardcoded to find older male pawns more romantically compatible and creepo shit like that.

    the one you’re thinking of though is probably Oskar, who assembles the very popular Vanilla+ modpack and frequently collaborates with the dev team for DLC updates, he’s added an expansion to the Ideology addon that has an ‘‘Authoritarian’’ religion that unlocks fucking, i guess vintage european Regime aesthetics? it also adds an iron cross or a red star for you to choose as a flag or symbol, lmaao.

    • KobaCumTribute [she/her]@hexbear.net
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      23 hours ago

      Oskar, who assembles the very popular Vanilla+ modpack

      Oskar Potocki is an artist who I believe actually has a job at Ludeon making assets for them, and who’s the project lead of the Vanilla Expanded series of mods. He’s kind of a whiny asshole with Tynan-level brainworms and a lot of bad ideas.

        • KobaCumTribute [she/her]@hexbear.net
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          22 hours ago

          I think that started around Biotech if not sooner. AFAIK he’s the primary artist for the DLC assets.

          since i they took down steamworkshop downloader

          RimSort: https://github.com/RimSort/RimSort/releases

          This is the mod manager the community recommends and uses now. Like RimPy, it uses steamCMD to download mods on request without any sort of login, but unlike RimPy it’s open source and actively developed.

          i stopped keeping up with the rimworld modding community

          There’s been some great stuff in the past year or so, particularly out of the Chinese modding community. The Dead Man’s Switch series is an amazing mech sidegrade, with bulkier, more versatile and more expensive mechs that have their own partially automated industrial infrastructure requirement (meaning a lot of their parts are made in buildings that have to be loaded and then left alone for several hours before someone checks in on them and starts the next cycle, making them less labor intensive but more time and material intensive), as well as mech suits that are much more interesting and usable than the shitty “Warcaskets” Oskar cooked up. In the past half year or so in particular that’s really taken off with lots of other modders making their own addons to DMS.

          The creator of that, AOBA, also did the Fortifications series which is another excellent set of mods hinging on different types of walls, turrets, and other defenses which it does much better than the Vanilla Expanded equivalents, albeit with much worse documentation of wtf anything actually is. It also adds my favorite building material: concrete, which lets you mass produce ugly, low-value stone-equivalent material that has high HP and is built very fast.

          • CredibleBattery [he/him, comrade/them]@hexbear.net
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            19 hours ago

            the Fortifications series

            fuuck, ii dunno if thats the one im thinking of but i remember i had this cool ass mod that added a ton of defensive structures and pawn-useable turrets and i would just make lines and lines of trenches, didn’t matter if the raiders brought sappers, they still had to go through fucking verdun

            • KobaCumTribute [she/her]@hexbear.net
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              18 hours ago

              It has all of those things, yes. There was also a vanilla expanded mod (VFE-Security) with trenches and barbed wire that was deprecated for 1.6 and only replaced with its sequel in the past couple of weeks. I don’t know how that one is now, but Fortifications is and was better than the old VFE-Security, and is probably still better than the current one. Vanilla Expanded isn’t always bad despite Oskar being an ass, because it is a much larger project than just him and it’s provided vital frameworks to the modding community in general, but when there’s a dedicated mod that’s setting out directly to do a given thing it usually does it better than whatever vanilla expanded’s take on it is (like Rimefeller vs Vanilla Chemfuel Expanded, for example).

  • miz [any, any]@hexbear.net
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    1 day ago

    in a few million years when octopi evolve long lifespans and a way to pass on their culture between generations, we’ll have a big laugh about all of this

    • Imnecomrade [none/use name]@hexbear.net
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      18 hours ago

      Me too, makes me regret less and less for pirating games, even ones I own for DLC I don’t want to pay for. I’m tired of supporting chuds and hyperexploited labor.

    • While it’s too late for you: remember that Rimworld with the 4 big expansions is on GOG. There is it least one site that archives games from there. Sadly, only the windows version, but rimworld runs fine with wine and bottles.

    • somename [she/her]@hexbear.net
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      1 day ago

      I don’t feel bad honestly. Rimworld is a community game in many ways. If I have 200 mods loaded, each with a different person’s creative vision, is it really just Tynan’s thing anymore?

      • Carl [he/him]@hexbear.net
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        Played a lot of Rimworld and Dwarf Fortress in my day, and the difference is that the Rimworld devs have always seemingly reveled in acts of cruelty while the DF devs tend to nerf them.

        But I agree on the community aspect, not that every part of the community is good, but it’s a big community with a lot of good in it.

      • Belly_Beanis [he/him]@hexbear.net
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        1 day ago

        The devs are Gamergaters, doing the whole “ethics in game journalism is why we need to personally harass Zoey Quinn.”

        Like they were still going on about Anita Sarkeesian “stealing donations” even after she released her tax returns.

      • laziestflagellant [they/them]@hexbear.net
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        1 day ago

        Back in the day the guy got a lot of shit for implementing sexuality in the NPCs by having it so all women are bisexual by default and some are gay and no men can be bisexual period

        • Kefla [she/her, they/them]@hexbear.net
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          I think that one was kind of an overblown internet outrage situation. The system of sexuality was implemented in a very hacky, jank way and was mostly intended to create a reasonable looking average result, where men and women typically ended up together but sometimes formed same gender relationships.

          I actually think his comment from the time is a pretty interesting contrast to his current view on AI:

          People tend to think of game characters as people, but they’re not. They don’t have internal experiences. They only have outward behaviors, and they are totally defined by those behaviors, because that’s all the player can see, and the player’s POV is the only one that matters.

          His point here is that there was never any such thing as a gay, bisexual, or straight Rimworld character. There were characters who presented to the player the illusion of having these identities through the patterns of their relationships, and that illusion was upheld by some jank code that could be read as treating all women as bisexual or gay if you choose to interpret it that way. But none of that was ever player facing and therefore wasn’t part of the illusion intended to be presented to the player—again, in that illusion, most women appeared to be straight.

          I’m not saying the code was good or shouldn’t have been implemented better, just that I don’t think the dev was trying to communicate anything with it.

          • laziestflagellant [they/them]@hexbear.net
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            23 hours ago

            This feels like splitting hairs when ‘gay’ as a player facing defined pawn trait has been in the game since 2016, where people were already pointing out its implementation was mechanically problematic since it took up the same slot of an actual personality trait.

            Having the system function so that women without the gay trait do not refuse romantic interactions from other women, while men without the gay trait do refuse romantic interactions from other male pawns is a deliberate design choice that was worth questioning at the time.

            And to give the dev some credit, he has since moved sexuality to its own system where it doesn’t take up a personality slot