The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

  • Echo Dot@feddit.uk
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    21 hours ago

    The difference is that the Steam Deck actually uses fairly traditional controls. Two joysticks, face buttons, d-pad (not that anyone uses the d-pad), multiple back triggers.

    This thing was been really weird with its three analogue inputs (how am I supposed to use three analogue inputs) and every other button was limited. It also existed in a world where I can just get an Xbox controller and plug it into my PC, and it just works, so what’s the point anyway?

    This thing isn’t even particularly good at controlling the steam deck, which kind of proves the point that it never really made sense as a product.

  • lethalspatula@lemmy.world
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    1 day ago

    Ive never been a fan of joysticks, so when they announced this I was super excited for the track pads. I wanted to love them, but I could never get used to them. They feel super unnatural, even for FPS, to the point where I was longing for joysticks.

  • Donebrach@lemmy.world
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    1 day ago

    I spent more time fucking with that thing’s settings than actually playing games. Give me a normal controller every day of the week. Just cause it was niche doesn’t meant it was good.

  • susleg@lemmy.world
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    1 day ago

    I really liked it, especially for FPS/TPS

    One thing I think it was missing is some kind of native API. It emulated keyboard/mouse or gamepad, or both. And it kind of worked, but sometimes a bit clunky. Like if you tried to use it as mouse for aiming and as gamepad stick game would be confused and switch control hints from gamepad to keyboard/mouse and back.

    With native API developers could’ve directly implement it as another type of controller and add things like hints saying “use right trackpad to aim”, tweek controls mapping for it’s layout, sensitivity, etc

    Not sure how many developers would’ve supported that though

    • dualpad@lemmy.zip
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      1 day ago

      Prey was great in that department actually having a config that mapped mouse to the right touchpad instead of emulating a joystick like so many games did, and then had different action sets that automatically switched depending on if it was gameplay or you were in the menu. And showed proper icons like the touchpad click to reflect Steam Input mappings people set it to.

  • captainlezbian@lemmy.world
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    2 days ago

    I prefer AA for controllers actually. Rechargeable AAs are good these days and you can just swap them out. I actually really hate this trend of integrated batteries in things where it isnt necessary. Yeah we need new form factors of replaceable batteries, but the switch from replaceable and standardized to neither is definitely causing problems and costing us money.

    • fishbone@lemmy.dbzer0.com
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      1 day ago

      8Bitdo controllers are pretty hit and miss, but this is a big hit for them. The Pro series (and maybe others) comes with a rechargeable battery but the slot also fits 2 AA batteries.

      If only they could get their software more feature rich and consistent.

    • dualpad@lemmy.zip
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      2 days ago

      Trying to find replacement batteries for integrated batteries is a pain too, since might not be able to find an OEM replacement or battery from a reputable brand. So you end up having to go with whatever random no name battery that could be worse than the OEM battery and end up dying after less than a year.

      My preference is rechargeable AA or AAA. And even better if the controller itself can recharge the battery like drone controllers.

      • vxx@lemmy.world
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        2 days ago

        I got some good rechargeable AA for my controllers about three years ago and will never go back. I have one pair more than controllers and I always have a charged pair read to switch out if needed.

        I got 2500mAh batteries from duracell and the charge lasts for days of activity on my xbox controllers. Longer than my PS4 controllers with integrated battery for sure.

        • dualpad@lemmy.zip
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          I’m still using the same AA eneloops I used since I picked up my Steam Controller all the way back in 2015-2016. And I also used it with my 360 controller too. Just keeps chugging along being good for a month before I need to swap.

          Yeah the PS4 battery life has been crap and I don’t know why. Was finally able to replace Sony controllers with 8bitdo now that Steam provides support for the extra buttons to be mapped to unique keys and use analog triggers and gyro together. So been nice not having to spend money on the dualsense, which doesn’t even have hall effects/TMR sticks.

    • innermachine@lemmy.world
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      1 day ago

      Took me a long time but I settled on Xbox one controllers. I use rechargable batteries but can run the AAs if u want. AA batteries have longer shelf life if u let the controller sit long periods vs rechargeables always seem to discharge. Support in just about every game. Can be had reasonable price on sale now and then and lots of parts available for them. Id never buy a controller with a non replaceable battery!

  • baropithecus@lemmy.world
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    2 days ago

    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure.

    Nice try, but that’s not why I hated it.

    This smug revisionism triggers me hard. As a hard core steam fan I loved the idea of the SC, I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads. On top all that was (actually, still is) a remapping system that’s way too convoluted to use regularly. There’s also the sad fact that alarmingly many games don’t allow simultaneous gamepad and mouse inputs, and simulating the mouse through right stick inputs feels like shit. I really didn’t find any use case where it’s ergonomically superior to a regular gamepad beside the always cited Civ on the Couch, and I’ve tried with sooo many games.

    The deck’s control layout fixes most of the issues – the placement is better (except maybe the Salvador Dali inspired B button but I digress), there is a great d pad, two pretty good analog sticks and the input is snappier. Surprise surprise, the deck is a success.

    Was the SC innovative, bold and ahead of its time in many ways? Sure. Was it a good controller to play games with? Hell no.

    • nagaram@startrek.website
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      Fully agree. I tried to make the SC work and wrote off a lot of it as “I’m just not used to it”, but it really is asking a lot. In its defence, it was a first run product. The fact that it’s still ass usable and as weird is impressive enough to me. But it’s better as a piece of gaming history than a good product. It was just a good try.

      I also agree with the Steam deck controls being actually good. I want the SC2 that’s just a steam deck without the screen or computer.

      So I guess the opposite of the steam brick.

      I’d gladly pay $100 to have a steam deck like control scheme for my desktop. Rechargeable batteries and a Linux first design would be awesome. I don’t mind just using cables all the time, but I would like better wireless options for Linux gamepads (though to be fair, I haven’t tried connecting a wireless controller to a Linux box in 5 years).

    • UnderpantsWeevil@lemmy.world
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      I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads.

      Hard truths.

      Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?

      Was the SC innovative, bold and ahead of its time in many ways?

      NO. It was kitsch and poorly engineered and obviously not play tested sufficiently before release. It was a hobbyist’s attempt at reinventing the mousetrap that got shoved into a major distribution pipeline when Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.

      • baropithecus@lemmy.world
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        1 day ago

        Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?

        I have no idea what you’re talking about. The DS4 had a trackpad that was clearly positioned and intended for menu navigation. Nobody used trackpads as a primary game control input before the SC. That’s not because sticks are some god-given pinnacle of technology but because potentiometer-based sticks are cheap and people are used to them. Analog sticks were always, and still are, a crappy way to control a camera. Building a 1:1 thumb based input source into a controller absolutely was innovative and, like it or hate it, I don’t see how you can contest that. The Steam Deck’s pads are actually pretty great to use.

        Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.

        Again, what are you talking about? The SC was released in 2015.

    • Willdrick@lemmy.world
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      18 hours ago

      Which version? The daisy wheel or the dual thumb keyboard?

      I kinda miss the older circular mode, it was hard to get used to, but it was really quick and precise

  • Lucidlethargy@sh.itjust.works
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    2 days ago

    I have one of these, and it’s my least favorite controller I’ve ever owned. The touch sticks feel like the touch controls in my car… They leave me wanting real, tactile controls.

  • curiousaur@reddthat.com
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    I have 2. I absolutely love it. I prefer it for playing 3rd person games like the witcher and monster hunter too. I like the granular control and momentum for panning around the world.

    I bought the second one for $5 when valve was doing the discontinuation liquidation sale. Someone commented that the Vive wands use the same track pads and other parts, so it’s a no brainer to buy one to have the parts on hand. At this point the Vive wands are extra parts for keeping my steam controllers going.

  • missingno@fedia.io
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    3 days ago

    No d-pad is an instant dealbreaker.

    Edit: Y’know what I’ll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

    TBH, the way I see it, the Steam Controller was designed for games I don’t want to play on controller, while being bad for games I do want to play on controller.

    • atomicpoet@lemmy.worldOP
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      3 days ago

      That’s the key. If you’re wanting to play something like Street Fighter VI, the Steam controller probably won’t fly.

      But because I wanted to play Dungeon Siege on my TV, it works far better than a traditional controller ever could.

      For the Steam controller to work for you, you have to come in with the mentality of it replacing a keyboard-and-mouse.

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        3 days ago

        They’ve made it too niche, basically just fps and rts pad.

        I loved mine for Rocket league but was really missing the right stick. And the shoulder buttons were super stiff. And you also absolutely had to set up controls because it was so different and the pads were atrocious replacements for dpad or sticks

        • atomicpoet@lemmy.worldOP
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          3 days ago

          Hey, the Steam controller is good for one other kind of game I play quite often: Diablo-style hack-'n-slash RPGs that are mouse-driven.

        • TurtleMelon@lemmy.dbzer0.com
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          3 days ago

          For me it mostly excels in games that were designed exclusively for mouse and keyboard. Ime it’s pretty bad for fps games though, maybe if you used the gyro, but I haven’t tried that much personally. I love it for Rimworld, Dwarf Fortress, and lots of little indie games that don’t have gamepad support ootb.

    • TheEntity@lemmy.world
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      3 days ago

      That last paragraph is on point. That’s why I have two controllers at my desk, one regular and one Steam Controller! I love playing casual Civilization or XCOM on it and it’s surprisingly great with some FromSoftware games, especially Sekiro (for no reason in particular, it just felt good and the touchpad worked without any issues).

    • Pycorax@sh.itjust.works
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      2 days ago

      Yea the only target audience for the Steam Controller seems to be people who want to play kbm games with a controller if they’re playing on a TV or something. But I reckon most PC gamers who get a controller use it to play on their usual PC setup for games that play better on a controller, they’ll just use kbm for their kbm games.

    • dualpad@lemmy.zip
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      It didn’t fail because of a lack of a dpad but because of lack of two joysticks, but I’m glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn’t trade the left touchpad a dpad, since I like using it for movement.

      I wouldn’t trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

      Will probably be the last controller of its kind but I’m glad at least one did get made, since otherwise I’d still just be using a xbox or playstation controller like I did before getting Steam Controller.

      • sugar_in_your_tea@sh.itjust.works
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        2 days ago

        Exactly, I’d rather lose a D-Pad than a joystick, and the Steam Controller lost both. That’s why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

        I’d love to see the Steam Deck controller be made standalone, it’s super comfy and preserves both joysticks and the d-pad while having useful trackpads.

        • dualpad@lemmy.zip
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          Sad thing is for me I don’t find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven’t found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

            • dualpad@lemmy.zip
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              I’m a controller player so it might be why I warmed up to it when it first came out, since I went from using Xbox controller on the PC to being blown away by touchpads moving as fast as a mouse without joystick speed limitation while being able to aim precisely with gyro without having to use aim assist.

              So maybe an outlier as a PC gamer who preferred gamepads to mouse and keyboard, but wanted to find an improved method of using controller without reliance on aim assist.

              • sugar_in_your_tea@sh.itjust.works
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                2 days ago

                I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I’d rather just use a mouse.

                The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.

                • dualpad@lemmy.zip
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                  I like touchpads because I like being able to turn the camera as fast as I can swipe like a mouse while retaining X and Y axis control unlike stuff like the flick stick approach. And I like that I can also click up, down, left, right, center and also hold the left grip to set up chords for an additional 5 inputs for a total of 10 I can quickly change to without having to reach down to the facebuttons.

                  And that’s where the Deck fell short for me because I didn’t find it good for that type of functionality I want to use the trackpads for compared to users who primarily use the sticks.

      • fuckwit_mcbumcrumble@lemmy.dbzer0.com
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        3 days ago

        since I like using it for movement.

        At least the basic movement from that video could easily be done with a regular joystick, it’s just the developer chose to not implement it.

        • dualpad@lemmy.zip
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          It could but I prefer it over joystick because large touchpad makes it so its easier to not accidentally activate sprint on the outer edge.

          But, the biggest part is being able to use the touchpad clicks for added move sets like dash, slide, crouch. Which lot of people wouldn’t even enjoy doing with joystick click.

    • A Wild Mimic appears!@lemmy.dbzer0.com
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      I agree that not including the D-Pad was a bad move, but if you play games that use the d-pad just for functions like map or switching of equipment, there was the option to use the trackpad like a weapon wheel where you could define i think 8 functions with OSD, and using one of the back buttons made that 16 functions you could define freely - you could replace the hotkeys of a game that used half the keyboard with this thing lol

        • A Wild Mimic appears!@lemmy.dbzer0.com
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          i know that it’s configured as a D-pad by default, but it’s missing haptic feedback - there’s not enough of an indicator where on the touchpad your finger rests, and if you lose the central position, have fun finding it again without looking. i often tried it. but it’s simply inadequate as a D-pad.

    • Goodeye8@piefed.social
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      3 days ago

      Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.

      • dualpad@lemmy.zip
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        2 days ago

        One tip that could make twin stick experience better on the touchpads is to bring down the range where the joystick does max output. That makes it much more responsive over default where twin joysticks do not need small granular movement. Ramblecan has video covering it. https://www.youtube.com/watch?v=LXC2f_dD0g0

    • dualpad@lemmy.zip
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      If the Steam Controller was designed the way lot of people wanted it than it wouldn’t have been a Steam Controller and just another Xbox or Playstation controller and added nothing new. Would have been more successful but in the end another generic twin joystick controller. So even if it didn’t succeed it brought new things to the table like touch activated gyro and touch pads that could be considered for other controllers in the future.

    • Nalivai@discuss.tchncs.de
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      It actually has d-pad, it’s just combined with one of the touch areas, you can press it like a button, and 4 zones behave like a d-pad. Granted, it’s a bit inconvenient so if you need it often, it’s not the best. But it’s there.

        • GeneralEmergency@lemmy.world
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          1 day ago

          I was being sarcastic.

          Valve are monopolistic, popularised micro transactions, directly profit from loot boxes and gambling.

          If gamers weren’t so brainwashed and Stockholmed syndromed they would realise that.

          • otp@sh.itjust.works
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            18 hours ago

            Definitely needed the /s there. I’m sure you saw the 3 or so other comments who were explaining why Valve are good guys, lol

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          Yeah, I consider them “better guys,” since they’re better than their competitors. I say this because:

          • they firmly support Linux, which was my platform of choice before Steam came to it
          • they have useful Greeks features like Steam input
          • they have a good refund policy
        • FlexibleToast@lemmy.world
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          Because they’ve been good guys so far. They made PC gaming so much easier and have pushed linux into the mainstream.

    • darthelmet@lemmy.world
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      Agreed on it being a bad replacement for controller games. I got one around the time one of the FROMSOFT games came out (I think it was Sekiro?) and I tried using for that and it was just not usable for something like that. I haven’t really tried it for anything else since then because I don’t really play games away from my PC, so I don’t have a need for a worse but acceptable way to play M+KB games.

        • Nalivai@discuss.tchncs.de
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          The left touch zone is pressable, and four zones are four separate buttons. It’s a bit less convenient to use than a regular d-pad, it’s bigger and you need to reach slightly further, but other than that it works.

            • Nalivai@discuss.tchncs.de
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              2 days ago

              It’s actually the other way around, it’s a big d-pad with touchpad capabilities plastered over it. It’s the same physical mechanism as a d-pad, 4-way button, it’s just big.

    • acosmichippo@lemmy.world
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      3 days ago

      agreed to all of the above. I also found the texture on the trackpads to be quite irritating after a while.

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    2 days ago

    I’ve had a PS5. Gave it away. I still have an Xbox. I don’t even know if its plugged in. The steam deck got me back into gaming in a way that I haven’t been in years. I feel like a kid again with the amazement of a piece of technology that can entertain me the way the steam deck can. I even bought a dbrand skin for it just because I love it so much. I’m playing prototype 2 and my fiancee is playing baldurs gate. When we have money we want to buy another one so we don’t have to share lol

    • vxx@lemmy.world
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      It’s a brillant device, I often use it more than my PC.

      It gives me the feeling that playing the Gameboy as a kid gave me. The switch would only make my hands cramp because the controls are only made for small hands.

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    1 day ago

    I got a $50 GameStop gift card in 2015 as part of some hackathon I went to— which was cool since as a kid didn’t have a credit card or anything; and bought the steam controller with it, would play CS:GO with it between class. Still my favorite controller and one of the only ones that lets you change the turn on sound too.

  • vithigar@lemmy.ca
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    2 days ago

    I disagree about the batteries. Give me replaceable AA cells any day over a built-in Li-ion. Rechargeable AAs are readily available and quickly swappable if you keep hot spares. Much better option for long term serviceability.

      • No1@aussie.zone
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        1 day ago

        recharging AAs too slow.

        If you have spares to swap in, then it doesn’t matter how long it takes to charge.

        Which would be 2 hours if you charge at 0.5C.

        Also, I think I’ve seen Li-ion in AA form factors nowadays …

      • rowinxavier@lemmy.world
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        2 days ago

        I think the availability of AA batteries is higher, 18650 is much less standard than AA in most people’s homes. I would rather have options, so saying AA but having a swappable battery tray is how I would go, but I like kludgey stuff anyway.

        That said, I just did a battery replacement for a lithium pouch on some TWS headphones and it was a fairly simple process. Making it a port rather than soldered wires would make it much easier and would make battery replacement a quick and routine task. Hopefully more companies will more towards ports for batteries and maybe even a standard port that is the same for a given voltage/amperage combination so swapping out can be done with confidence.

        • vithigar@lemmy.ca
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          2 days ago

          AA but having a swappable battery tray

          Microsoft did something like this with xbox controllers. There are additional contact points inside the battery chamber for a li-ion pack, so you could use a pair of AAs or their rechargeable pack that just fits into the same space.

          • GiuseppeAndTheYeti@midwest.social
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            2 days ago

            Going to bat for xbox or Microsoft right now is a death sentence on the internet so by internet law I have to downvote you. Sorry, it’s just the way things go…

            That said, I agree. Being able to buy a $30 plug and play pack with rechargeable battery packs or being able to buy rechargeable AAs or just normal AA batteries is the best of all the current first party options.