@nostupidquestions Why do people like crt shaders in the retroarch community. There’s so many videos about it. Is it a product of their time or are non-crt experiencers doing it?
Maybe it’s a way for their smoothening upscaling shaders to look more pixelated and retro?

  • @RightHandOfIkaros@lemmy.world
    link
    fedilink
    English
    20
    edit-2
    2 months ago

    Its more than nostalgia. The games actually look better because thats what they were designed with.

    Nowadays people seem to use “nostalgia” as some hand waive to dismiss something as unnecessary or invalid. But in this case it is actually necessary, old games just do not look good on any display technology other than CRTs. Shaders come extremely close, and if you have an HDR compatible screen that gets bright and vibrant enough, shaders can be nearly comparable to real CRTs.

    • Flamekebab
      link
      fedilink
      42 months ago

      Now that I have a lovely HDR display, I kinda want to give this a bash. It also makes me wonder about CRT filters for non-emulated games. Fallout 2 looked amazing on a CRT, for example.

        • @adam_y@lemmy.world
          link
          fedilink
          English
          102 months ago

          Yeah, when you turned them on they frequently had push buttons with satisfying resistance and a click.

          As an object they had their own tactility, often solid and heavy (as opposed to the sort of articulated physicality of most modern monitors). You could often feel the static electricity across the glass.

          They even had their own sounds. The hum of warming up, the whine and clunk of being turned off.

          When we talk about nostalgia it’s often the sensations adjacent to the activity that we are talking about.

          • @Jesus_666@lemmy.world
            link
            fedilink
            English
            11
            edit-2
            2 months ago

            You forgot the degaussing sound for those screens that had that feature. Like turning them on but louder.

            *KLONK*

          • @SolOrion@sh.itjust.works
            link
            fedilink
            English
            42 months ago

            I remember I had a CRT as a kid that had the deepest button press to turn on. It felt like it was a whole 3 inches of travel- realistically I’m just remembering it like that cuz I was 8- but that was the best button. You could feel it actuate at the end, and even hear it. And CRTs had a presence about them. In hindsight, I was probably just hearing the whine and didn’t realize it.

            Idk CRTs had their own vibe. Objectively, the crazy resolutions and crisp screens we have todays are better but in some less definable ways they feel lesser.

          • @adam_y@lemmy.world
            link
            fedilink
            English
            32 months ago

            And I forgot the smell and the heat too. That warm ozone thing a lot of them had going on.

          • @scrion@lemmy.world
            link
            fedilink
            32 months ago

            Oh, I did grow up before video games were a thing, so I am aware of how CRTs worked. You just made it sound like CRTs would somehow provide tactile feedback while gaming, which I couldn’t place at all, given the context.

            • @adam_y@lemmy.world
              link
              fedilink
              English
              12 months ago

              That makes a lot of sense.

              As far as I’m aware, if your TV did start to provide feedback as you played you were in for a bad time.

              I guess I’m thinking more holistically. Gaming is often seen still as a visual medium, but you’ll know that the physical set up was part of the fun/not fun.

              I suspect you might remember man parties and lugging gear around just to play with friends. In theory it wasn’t exactly easy, but somehow still enjoyable for it.