It’ll be out in 2026, and Starbreeze are being upfront with the fact it’ll be a games-as-a-service-type game.

  • @entropicdrift
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    471 year ago

    Boo, games as a service blow. BG 3 already has co-op

  • @pdxfed@lemmy.world
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    361 year ago

    GaaS, GTFO.

    I can just play legend of Zelda through Skyrim. Or I’ll just learn actual DnD and not have to subscribe to shit.

  • @jantin@lemmy.world
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    181 year ago

    Try Solasta. D&D ruleset, 4-player multi, 3 campaigns from devs and tons of custom content since there’s an official campaign builder tool

    • Hairyblue
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      51 year ago

      Solasta is great and made by a small company. They know how to make a D&D game. Loved it. I did their survey about what game they should do next and asked for D&D Gothic horror like Ravenloft.

    • @cjoll4@lemmy.world
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      21 year ago

      I love Solasta. It doesn’t have quite the same narrative depth and player agency as (the first half of) Baldur’s Gate 3, but I think it’s a far better simulator of tabletop D&D. The mod support is awesome.

  • Hairyblue
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    161 year ago

    No gamers want to see Games as a Service.

    Baldur’s Gate 3 did a great job and made lots of money. Solasta also did a great job for a small company. Make good products that the players want and you’ll be successful.

  • SwiggitySwole
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    161 year ago

    I don’t want to make a “lifetime commitment” to a game, I’ve already tried that with my ex-wife.

  • @caseofthematts@lemmy.world
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    1 year ago

    I’m wondering why WotC are so committed to making plans that are so anti-consumer?

    You’d figure they’d want to build back good will after the last year, but every move they make seems to just dig deeper into the “fuck you, give us more money” pit.

  • Yewb
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    91 year ago

    Payday 3 was horrible, no trust in them anymore.

    • @FireTower@lemmy.world
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      01 year ago

      Did you play launch payday 2? The only reason payday 2 is good is because they’ve spent so much time on it past launch.

      • @Gamoc@lemmy.world
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        41 year ago

        This argument is nonsense. The same Dev that did all that work to improve Payday 2 then released the shit Payday 3. Maybe if they’d never made a similar game before there might be an acceptable explanation, but that’s the exact opposite of what happened with payday 3.

        • @FireTower@lemmy.world
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          -11 year ago

          You’re comparing a game on launch to a game with 10+ years of updates.

          Play launch Payday 2 in 2023.

          And you’re ignoring the improvements they’ve actually made w/ 3 like having one of the most in depth stealth systems of any game.

          Plus they built 3 on an entirely different engine because of the inherit flaws in the Diesel engine.

          • @Gamoc@lemmy.world
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            71 year ago

            Yes. THEY realised these improvements were needed, made them, and then the same THEY released a sequel without those improvements. What are you defending here, failing to learn from mistakes? Inability to get better at their craft? They shouldn’t need to go through another ten years of updates to get a decent game, especially when it’s the third in the series.

            • @FireTower@lemmy.world
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              01 year ago

              The only repeated error they’ve made was releasing a game with too few maps on launch. Which I can excuse them for not have 85+ hiests on launch. Other issues with the third game come from them changing the old formula in new ways in an attempt to make a better game.

  • muse
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    81 year ago

    A million DLCs and a state of bugginess at launch so bad that I can’t play? I’m good