The legendary composer credited Sakaguchi’s natural leadership:

“We didn’t even have a proper corporate organisation, yet everybody listened to him. It’s a kind of quality you just have to be born with.”

  • Awoo [she/her]@hexbear.net
    link
    fedilink
    English
    arrow-up
    20
    ·
    6 days ago

    “We didn’t even have a proper corporate organisation, yet everybody listened to him. It’s a kind of quality you just have to be born with.”

    So it was organisationally flat? They were just kinda doing what they wanted and it all worked out? Wild.

    • silent_water [she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 days ago

      it’s more “lacking organization” than “flat organization”. I’ve worked in both environments - the former is chaos and little, informal fiefdoms. the latter lets you get things done without a ton of oversight.

    • doublepepperoni [none/use name]@hexbear.net
      link
      fedilink
      English
      arrow-up
      16
      ·
      edit-2
      6 days ago

      Live reaction of general US and European moviegoing audiences in 1998 trying to comprehend the nonsense that is Advent Children

      confusion

      Wouldn’t have done much better than Spirits Within probably. Both movies are boring, unwatchable garbage

      • SevenSkalls [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        12
        ·
        edit-2
        5 days ago

        The only good thing about Advent Children was some of the fight choreography, like the cool Tifa fight and Cloud’s sword motorcycle. The story and what they did to all the characters was terrible.

          • SevenSkalls [he/him]@hexbear.net
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            5 days ago

            That and leaving his daughter with Cloud and Tifa. Especially since I’ve played FF7: Rebirth, where Barrett goes through a little arc about taking care of his adopted daughter and wanting to be better at it. After leaving her frequently during his dangerous job as a member of AVALANCHE or the events of FF7, you think he’d choose to spend more time with her. (I know people have complaints about the new games, but that’s one of the things I actually thought they improved over the original - except for the end of Dyne and the placement of a comedic fight there.)

            I think they were just determined to thrust Cloud and Tifa in a little family and so took Marlene from Barrett and gave her to them.

        • doublepepperoni [none/use name]@hexbear.net
          link
          fedilink
          English
          arrow-up
          9
          ·
          6 days ago

          The story and what they did to all the characters was terrible.

          This is basically how I feel about all FFVII media after the original game. Just completely lacking the tone and charm

        • Evilsandwichman [none/use name]@hexbear.net
          link
          fedilink
          English
          arrow-up
          5
          ·
          6 days ago

          To be fair while the movie had a terrible story, I always felt the tie-in prequel games were not too shabby in the story department; I’m guessing they probably felt guilty springing some powerful character called Sephiroth without first telling us who he was, but man, almost twenty years later people probably forgot the movie even existed

    • Evilsandwichman [none/use name]@hexbear.net
      link
      fedilink
      English
      arrow-up
      7
      ·
      6 days ago

      Or maybe spirits within could’ve simply never come out.

      I remember when I watched it thinking I was going to get some awesome fantasy, only to then have a straight up sci-fi movie dropped on us and not even based on anything I recognized from any of the games. The graphics were absolutely phenomenal (for the time), but I could barely comprehend the story and none of it felt like a final fantasy story.

  • Monk3brain3 [any, he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    11
    ·
    6 days ago

    I despise square but only because they used to make such phenomenal games and now they’re kind of a mess. They really should look to Capcom or Atlus for possible inspiration because I sure as hell don’t know how to fix their games. Like ff16 was terrible.

      • Monk3brain3 [any, he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        5
        ·
        6 days ago

        Yeah it definitely didn’t feel like final fantasy at all. I really wanted to like the game but something felt missing. Pwrtly it was the story. The collective negativity will destroy the world plot is way overused in jrpgs. And it isn’t limited to square. Atlus and bandai namco jrpgs also keep reusing this. It’s weird. The gameplay also had zero party play (something they fixed with ff7 remakes but those games might flop when it comes to story) which you cannot have in a final fantasy game.