Day 21: Keypad Conundrum
Megathread guidelines
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FAQ
- What is this?: Here is a post with a large amount of details: https://programming.dev/post/6637268
- Where do I participate?: https://adventofcode.com/
- Is there a leaderboard for the community?: We have a programming.dev leaderboard with the info on how to join in this post: https://programming.dev/post/6631465
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Dart
The secret ingredient is a big cache.
import 'dart:math'; import 'package:collection/collection.dart'; import 'package:more/more.dart'; var dirMap = { for (var r in ['_^A', '<v>'].indexed()) for (var c in r.value.split('').indexed()) c.value: Point<num>(c.index, r.index) }; var numMap = { for (var r in ['789', '456', '123', '_0A'].indexed()) for (var c in r.value.split('').indexed()) c.value: Point<num>(c.index, r.index) }; var lenCache = <(String, int), int>{}; int len(String code, int level, isNum) => lenCache.putIfAbsent((code, level), () => _len(code, level, isNum)); int n(p, isNum, level) => len(getMoves(p[0], p[1], isNum), level - 1, false); int _len(String code, int level, isNum) => (level == 0) ? code.length : 'A$code'.split('').window(2).map((p) => n(p, isNum, level)).sum; String getMoves(String f, String t, bool isNum) { var map = isNum ? numMap : dirMap; var (from, to) = (map[f]!, map[t]!); var mv = to - from; var s = <String>{}; var x = ''.padRight(mv.x.abs() as int, mv.x.sign == 1 ? '>' : '<'); var y = ''.padRight(mv.y.abs() as int, mv.y.sign == 1 ? 'v' : '^'); // avoid '_', dislike '<' if (Point(from.x, to.y) != map['_']!) s.add('$y${x}A'); if (Point(to.x, from.y) != map['_']!) s.add('$x${y}A'); return (s.length < 2 || mv.x > 0) ? s.first : s.last; } int solve(String code, int level) => len(code, level + 1, true) * int.parse(code.skipLast(1)); part1(List<String> lines) => lines.map((e) => solve(e, 2)).sum; part2(List<String> lines) => lines.map((e) => solve(e, 25)).sum;
Haskell
I get the feeling this solution is more complicated than necessary, which means I probably haven’t understood the problem properly. Anyway, dynamic programming saves the day again!
import Control.Monad import Data.List import Data.Map (Map) import Data.Map qualified as Map type Pos = (Int, Int) makeKeypad :: [[Char]] -> Map Char Pos makeKeypad rows = Map.fromList [(c, (i, j)) | (i, r) <- zip [0 ..] rows, (j, c) <- zip [0 ..] r, c /= '_'] numericKeypad = makeKeypad ["789", "456", "123", "_0A"] directionalKeypad = makeKeypad ["_^A", "<v>"] movesToButton :: Map Char Pos -> Pos -> Pos -> [[Char]] movesToButton keypad (i1, j1) (i2, j2) = let di = i2 - i1 dj = j2 - j1 v = replicate (abs di) $ if di > 0 then 'v' else '^' h = replicate (abs dj) $ if dj > 0 then '>' else '<' hv = guard ((i1, j2) `elem` keypad) >> return (h ++ v) vh = guard ((i2, j1) `elem` keypad) >> return (v ++ h) in (++ ['A']) <$> nub (hv ++ vh) indirectLength :: Int -> [Char] -> Int indirectLength levels = (minimum . map (go levels)) . inputMoves numericKeypad where mapInput keypad f = (zipWith f <*> drop 1) . map (keypad Map.!) . ('A' :) inputMoves keypad = fmap concat . sequence . mapInput keypad (movesToButton keypad) go 0 = length go l = sum . mapInput directionalKeypad (\p1 p2 -> lengths Map.! (l, p1, p2)) lengths = let ps = Map.elems directionalKeypad in Map.fromList [((l, p1, p2), bestLength l p1 p2) | l <- [1 .. levels], p1 <- ps, p2 <- ps] bestLength l p1 p2 = minimum . map (go (l - 1)) $ movesToButton directionalKeypad p1 p2 complexity :: Int -> String -> Int complexity bots code = indirectLength bots code * read (init code) main = do input <- lines <$> readFile "input21" mapM_ (print . sum . flip map input . complexity) [2, 25]