• qaz
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    509 hours ago

    I don’t really like the new name yet, but it’s a lot better than Minetest so I really can’t complain.

    • Norah - She/They
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      104 hours ago

      Cool so, you linked to some git repositories that haven’t been updated in 4-5 years, and looking at their current website there seems to be some sort of crypto involved now.

  • Sunny' 🌻
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    8 hours ago

    This is good news! Anyone here played it recently? How far has the game come in terms of content compared to Minecraft or Vintage Story?

    • down daemon
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      196 hours ago

      it’s just a framework, it depends on the mods you use. you can use mineclone2 if you want all the features of minecraft

      • @walderan@sh.itjust.works
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        39 minutes ago

        Btw, mineclone2 also rebranded as Voxelibre, months ago, and for the same reasons. Voxelibre now actively moves away from copying Minecraft exactly. If you want the closest copy (and my personal recommendation) check out Mineclonia.

    • @MonkderVierte@lemmy.ml
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      6 hours ago

      Mobs kinda suck, because the engine has no native mob API.

      There are great mapgens who take advantage of the 1000’s of blocks world height.

  • data1701d (He/Him)
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    46 hours ago

    How are you guys pronouncing this?

    Personally, I’ve found it sounds kind of nice when said like “Loon tea”.

  • Ms. Falcon
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    149 hours ago

    never thought i’d see mintest rebranding itself (if rebrand is the correct word at all anyway)

  • Ephera
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    1510 hours ago

    Man, I saw them initiating discussions around the name like a year ago. I did not expect anything to actually come from that after all this time. But yeah, glad that it did.

    Now we just need a better default font. 🙃

  • Possibly linux
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    4513 hours ago

    I actually like the new name. It seems like when a community project renames it always is something even worse than the original name. This is a great name that doesn’t sound silly to say out loud.

  • @HipsterTenZero@dormi.zone
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    16 hours ago

    this is ok. minetest was an awful name.

    for those of you without the patience to read a blogpost, the new name’s actually a bit of wordplay.

    “Luanti” is a wordplay on the Finnish word luonti (“creation”) and the programming language Minetest Luanti employs for games and mods, Lua. The goal was to avoid yet another plain English word (good luck finding something unique…) and highlight the core principles of the project. The fusion of celeron55’s Finnish nationality and the platform’s focus on content creation resulted in the birth of “Luanti”.

    • comfy
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      6614 hours ago

      IMO, the worst thing about “Minetest” is that it sounded like it was just a test creation, a prototype or experiment. It’s certainly well beyond that now. The announcement introduction mentions people associate it with being a Minecraft clone or alpha release, but even further, to me the name initially gave me the impression it was [still] someone’s small hobby project. ‘Luanti’ is much better.

      • comfy
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        3714 hours ago

        On this note, another thing I appreciate is what they said about “Free” and “Libre”: those names are great for saying “This is a free/libre/open clone of [x]”, and that’s what I’ll think when I see it. Software like LibreOffice aims to support Microsoft Office documents, OpenRTC2 and OpenTTD are for people who want to see those games pretty-faithfully cloned, even if extended. Luanti is not OpenMinecraft.

    • Possibly linux
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      213 hours ago

      I don’t think it was that bad. I think the new name is better though

  • @hperrin@lemmy.world
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    15 hours ago

    Oh thank god. Minetest was the worst name, and the game is actually pretty cool. It definitely deserves a cool name, and Luanti sounds cool.

    • 𝘋𝘪𝘳𝘬
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      44 hours ago

      It IS a terrible name. But it also is an over one decade old brand.

      It will be hard to propagate the new name and have it as recognizable as “Minetest”.

      • @IcyToes@sh.itjust.works
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        11 hour ago

        Those in open source circles will see through places like GamingOnLinux, Lemmy, Reddit and the official IRC/Discord. Those that don’t find out probably are no where near the open source gaming community so it won’t really matter.

      • 𝘋𝘪𝘳𝘬
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        120 minutes ago

        It initially was that. Also the name wasn’t meant to stick around forever.

        But, out of a sudden, between updates, not even the new website URLs ready?

        I don’t follow Minetest development that closely anymore, but last time I checked there were no issues or pull requests on their GitHub, nor something official regarding a name change in the forums.

        This feels like there are just a bunch of people haphazardly deciding there is a new name now.

  • @secret300
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    1116 hours ago

    Gonna miss the old one but I definitely had to go. I kinda like Luanti too

  • @corsicanguppy@lemmy.ca
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    -68 hours ago

    It’s nice to see open-source things copying what dot-coms do when they’re bored.

    Wait. No it’s not. It’s actually worrying.

    I worked for a company named essentially “The Portland Office”, and it had that name for 30 years; because, honestly, who cares about a name? The product should stand out.

    • @hitwright@lemmy.world
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      168 hours ago

      Even if you can objectively see the name as just a name, many people sadly can’t. It is really difficult to recommend others to join, just because they come with the idea that it’s a minecraft clone and since it’s not a clone it feels janky.

      I’m glad they dropped the name for something new.

  • sparky@lemmy.federate.cc
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    215 hours ago

    Did they ever fix the game having a maximum map size of like 10.000 by 10.000? That limitation always seemed to put it at a disadvantage compared to Minecraft, for larger communities

    • @mintyogi@lemmy.zip
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      1214 hours ago

      Currently, the world dimensions are larger than that (according to the wiki):

      “Minetest’s world is a huge cube with a side length of ca. 60000 blocks. Each dimension (X, Y and Z) ranges from −30912 to 30927.”

        • Ephera
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          1811 hours ago

          I find the increased world height much more important. Luanti can generate actual mountains, and caves where you’ll want to bring ladders for your descent.
          It was the first time, I felt like it made sense to build minecarts and intermediate mining bases, because the ores reach far deeper.

          • @Mike1576218@lemmy.ml
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            38 hours ago

            I played some minetest and then looked at Minecraft. Is minecraft really limited to -64 +256??? I read it a couple of times but still can’t believe it. Ho can a game with °mine° in its name be so limited? More like Buildcraft Imo.

            • Ephera
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              6 hours ago

              I believe, they increased it a little while ago, so it’s actually -64 to +320 now.

              But yeah, I don’t think anyone’s actually happy about the limited world height. It’s so limited, because of the way Minecraft works on a technical level. It loads the map in chunks, which are just massive pillars, reaching from the bottom of the world all the way to the sky, across the whole 384 blocks.

              As a result, if they increase the world height, they increase how many blocks have to be loaded at once, which increases the lag.
              Luanti doesn’t have this problem, because it uses cubic chunks instead.

          • sparky@lemmy.federate.cc
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            25 hours ago

            Okay, but I mean, 60 million versus 30 thousand. The former is effectively “infinite”, I mean how many hours would it take you to walk that far?

            • @chtk@feddit.nl
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              122 minutes ago

              KurtJMac started Far Lands or Bust in 2011, and reached 9.9 million blocks earlier this month.

        • Possibly linux
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          13 hours ago

          It is basically infinite. I would be very surprised if you could reach the end. Having a pregenerated map also makes the game a lot lighter. (At the cost of longer world creation)