• @snooggums@midwest.social
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    1429 months ago

    I think their approach to team killing is part of why the user base is so forgiving of team killing.

    It is included in the training and baked into the game play by having generous respawn limits. There are jokes about it baked into the promotional materials. Everyone expects to be team killed on accident, so people tend to assume any team killing is accidental. People who might otherwise team kill on purpose will either get their fill through accidents or will not get immediate reactions that feed their trolling.

    So by keeping the team killing in the game they have also defused a lot of possible trolling while also having people just accept it as part of the game, especially when non-player initiated features like turrets and backpacks are the worst offenders for team killing.

    Finding it funny is a great approach, kudos to the devs.

      • @ours@lemmy.world
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        59 months ago

        The person who hasn’t done this is a damn liar.

        I say sorry for my blunder and reinforce my buds ASAP.

    • Sabata11792
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      279 months ago

      I 100% will team kill my friends if its funny in the situation and expect it in return.

      The randos just can’t avoid walking into my mines and I feel bad about that one, but they do glow red.

        • @wise_pancake@lemmy.ca
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          39 months ago

          Every time.

          Either that or the bugs just wander through and only 3 die.

          Yesterday I saw a guy step on a bot mine, then another teammate went to see what happened and stepped on one. Then on the reinforce they both went back for their stuff… but at least the mines were clear after!

    • @jballs@sh.itjust.works
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      169 months ago

      When I first started playing with my brother, I was shocked to learn that he was fuming for days when I called down an Eagle Airstrike on him. I thought it was hilarious at the time, but he was legit mad. Then after playing for a few weeks, he came to lighten up and realize that team killing is part of the fun.

      But yeah, if you come from a game like PUBG where team killing is a mortal sin, it can be a bit of a shock to the system.

    • Adam
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      129 months ago

      Tell that to the PS5 player who immediately booted me after he ran through my field of fire and died.

      I immediately re-enforced him too.

      Hard not to take it personally. feels bad man

      • @PerogiBoi@lemmy.ca
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        59 months ago

        Last night I was the last survivor of my squad with no reinforcements left. I was trying to run to the evac shuttle. 3 giant bugs killed me, ending the mission. One guy told me to kill myself all in caps and to delete the game and he hopes I get banned and then they kicked me from the party. Not a super experience.

        • @Mycatiskai@lemmy.ca
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          59 months ago

          You were all expendable, you succeeded in your mission but failed to extract. That is still a win.

        • Rentlar
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          49 months ago

          That’s freaking awful. It’s easy to get salty failing right before extract but it happens. Especially when the 4 minute extract debuff is on.

    • @xantoxis@lemmy.world
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      9 months ago

      I don’t like to team kill on purpose, but I do think it’s very funny to drop an orbital J U S T outside the range of my friends occasionally to keep them on their toes.

      Sometimes their toes are the only thing left of them.

      (It helps that I only play with IRL friends and only with VC so I can warn them. But you know how it goes, you don’t always hear the warning even over VC.)

    • Cethin
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      39 months ago

      I had a few matches when I first started where I was purposefully (no enemies around) killed right before extract. It hurt them as much as me, so I don’t get it, but it was frustrating. Other than that, yeah I assume it’s accidental. At higher difficulties no one is doing that as far as I’ve seen.

  • @CryptidBestiary@lemmy.world
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    1089 months ago

    Isn’t friendly fire one of the main selling points of the game? The satire of negligence and disregard for the lives of their forces from higher ups is/should be one of the themes of the game, imo

    • JJROKCZ
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      219 months ago

      Most people are very bad at media literacy

    • @Maalus@lemmy.world
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      109 months ago

      The game is made by the people who made Magica. Helldivers 1 was also full of friendly fire. Of course they stick to what works. Being careful around teammates is 50% of the gameplay, with the other 50% being what happens when someone throws a jellied gatling on a flat terrain when you are surrounded.

      • @TheOakTree@lemm.ee
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        29 months ago

        I played some Magicka with my partner and they really enjoyed it, which is awesome because I remember cherishing that game when it was new.

        Somehow, it’s piqued their interest in Helldivers, which is a weird but welcome progression in my books.

        • @Maalus@lemmy.world
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          29 months ago

          Well, the difficulty of the game is a huge barrier to some people. Magicka was made with friendly fire / fucking around in mind, Helldivers is for 100% cooperation and “tryharding” with occasional moments of silliness

          • @TheOakTree@lemm.ee
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            19 months ago

            The difficulty curve in Magicka is real too, especially for those who are not employing cheese tactics.

            Steam/lightning shield + Rainstorm + Thunderbolt carried us pretty hard.

    • @A_Union_of_Kobolds@lemmy.world
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      39 months ago

      That’s why I was so surprised when I got kicked last night after a single FF incident 25+ minutes into a mission

      I was finishing calling in something that ended with ➡️, which happens to also be the grenade button, which is what I unintentionally threw at the dude’s feet. He dies and I go back to orbit like that lol

    • @ours@lemmy.world
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      19 months ago

      No FF would mean we could just drop stratagems on ourselves with no consequence. It would kill the game.

  • @Tebbie@lemmy.world
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    9 months ago

    Yeah, I don’t want ff off. it’s a challenge sometimes to not kill friendlies with a mortar or when they run in front of my line of fire. I think it fits the theme too well to not be part of the game.

    You would expect a lot of FF incidents from the minimal training helldiver’s get before being dropped.

    • AwkwardLookMonkeyPuppet
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      119 months ago

      I haven’t played this game, but usually the issue with FF being on in multiplayer games is that there are a million little trolls out there that love to kill their teammates. That’s not realism, it’s just annoying.

      • GreyBeard
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        249 months ago

        Helldivers isn’t a competitive team based shooter. It’s a 4 player mission based co-op game. Friendly fire is core to the game design. Using a powerful weapon comes with a risk of killing yourself or team mates. And death, in that game, is also important. It’s not much of a punishment, but it does give risk.

      • @Synnr@sopuli.xyz
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        109 months ago

        Most servers with FF on in games I’ve played will kick after a certain number of tks and then eventually kickban.

        • AwkwardLookMonkeyPuppet
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          99 months ago

          That’s good then, unless it’s a genuine mistake. Getting banned from your game just because you suck isn’t very fun. But it’s not fun playing with someone who consistently sucks either.

      • @ours@lemmy.world
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        59 months ago

        I play the game religiously and I have come across exactly one idiot who TKed on purpose. FF is 99.99% accidental.

        Many cases they are somewhat justified as the team desperately tries to stay alive and drop stratagements (close air support) anywhere from “danger close” to “broken arrow” (“I pray this kills the towering insect trying to eat us”). Sometimes you also lose awareness and walk into a teammates stratagement, sometimes your call out falls short of where you intended (or bounces back straight to you). So hilarious accidents occur regularly.

        Without this, the game wouldn’t be the same at all. There is an odd military realism in a somewhat cartoony Starship Troopers-esque game that really gel very well together.

        • @AngryCommieKender@lemmy.world
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          9 months ago

          I understand “danger close.” I was in the USN. The term “Broken Arrow,” is generally used to describe a “lost, missing, or misplaced” nuclear weapon.

          What does Broken Arrow mean in this context? Are you literally dropping a nuke on your own heads? If so I would use the term Tango Uniform

          • @Strykker@programming.dev
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            39 months ago

            Yeah pretty much calling airstrikes, or orbital artillery in on your current position cause you just got swarmed by like 5 huge armoured bugs or robots.

          • @ours@lemmy.world
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            29 months ago

            Yeah “broken arrow” has two meanings. In the Air Force (or at least during the Vietnam war), it was the code phrase to urgently call in all available air assets as a unit was in danger of being overrun. And that meant dropping whatever they had with little coordination and high risk of friendly fire (like during the Battle of Ia Drang).

      • @AngryCommieKender@lemmy.world
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        9 months ago

        It works just fine in Mech Warrior Online. The trolls figured out they could build a “suicide” light mech that will one shot any assault mech, and take themselves out in the process. Admittedly, the game penalizes you by lowering your mercenary payout for friendly fire.

    • @AngryCommieKender@lemmy.world
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      9 months ago

      I haven’t played Helldivers, but I feel like that would be like turning off friendly fire in Mech Warrior Online. There’s a reason that you take penalties for shooting friendlies. That reason is rule #3, “always know what is behind your target.” or frequently in this case, in front of your target.

      • @tooclose104@lemmy.ca
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        29 months ago

        The penalty in Helldivers is quite low and only an “uh no” once the mission timer expires, unless you die a lot.

        It’s pretty damn funny when it’s accidental, unless constant.

  • @xantoxis@lemmy.world
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    629 months ago

    Honestly it would be weird if you turned it off. Like a completely different game, and not as good. It’s integral to the gameplay. You gotta check where everyone is before you drop the bombs. Or maybe the situation is beyond that point, and you just need to kill some bugs and cross your fingers for the next life. That’s the game.

  • @ChicoSuave@lemmy.world
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    599 months ago

    This is the same dev that made Magicka as their first game. Friendly fire is part of their company culture and it makes better multiplayer games.

  • @Drigo@sopuli.xyz
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    499 months ago

    I was about to throw an air strike the other day. But before I threw it, I got disconnected. And it dropped right where I stood and killed my 2 mates. Fuck that shit was funny, we all laughed so much

    • @Sylvartas@lemmy.world
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      229 months ago

      I once got some sweet revenge on my friends because they wanted to prevent me from extracting for the laughs, so I ran at them with an airstrike ready in my hand. They melee’d me, knocking the stratagem out of my hands. And that eagle airstrike comes in fast

      10/10 would commit treason again

  • @t_berium@lemmy.world
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    439 months ago

    I wouldn’t wanna play with anyone who thinks turning it off would be a good idea. Holy Helldiver, there are strange people out there!

    • @ours@lemmy.world
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      119 months ago

      There are always people wanting to optimize the fun out of a game.

      It baffles me as well. The game isn’t called “Helldivers” because they drop in, everything is a doozy and it goes according to plan and they calmly extract. The potentially chaotic mechanics are a bit part of the charm.

  • @jballs@sh.itjust.works
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    219 months ago

    By the way, for anyone who is sleeping on the increased hellpod steering upgrade - you are missing out. Nothing is more hilarious than getting team killed and taking a little light-hearted revenge by smashing into your teammate with your reinforcement hellpod.

    • Lith
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      89 months ago

      Disagreed just because of the currently acknowledged bug that terrain steering restrictions are too strict, e.g. if you’re anywhere near any objective or mountain you will not be able to steer at all, which is most of the time in my experience. Unfortunately this module is just about worthless at the moment.

      • @Sylvartas@lemmy.world
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        59 months ago

        Meh. It works about 50% of the time. It’s not the best value for your samples for sure, but it’s far from useless.

        • @jballs@sh.itjust.works
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          59 months ago

          Yeah I wouldn’t say it’s the best use of super samples if you’re trying to improve your power level. More Eagle Airstrikes and reduced Orbital cool downs are far more effective at that. But if you’re looking for laughs, the power steering mod is outright hilarious. I figured it would be like 10% more responsive or something lame, but it is shockingly overtuned!

    • @Sylvartas@lemmy.world
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      69 months ago

      If you never teamwiped your squad by getting hit with the backblast of a recoilless rifle/rocket sentry while readying an eagle stratagem, you didn’t play the game

  • @wise_pancake@lemmy.ca
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    149 months ago

    I’m all for it.

    I also like Hell Let Loose (or at least used to) because the team killing and not being able to see shit, and general shitshow of it all was so damn fun.

    Both games have that quality where you really have to work to accomplish something.

    Honorable mention to Chivalry 2, where friendly fire can be funny too.

    • @tmcgh@lemm.ee
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      19 months ago

      What changed your opinion about Hell Let Loose. I’ve been eyeing it for awhile but still on the fence.

      • @wise_pancake@lemmy.ca
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        19 months ago

        I used to really enjoy it, then I didn’t have a place to play where I could use a microphone for a while so I stopped. When I went back it felt like the community changed and it was harder to find good lobbies (I.e. people using mic’s in squad, and good commanders, they call in all support and airdrops and coordinate the squads).

        I haven’t tried it in many months now so I have no idea what the state of it is.

        That was all on console, I know the PC community is quite different.

        I don’t know if they still do free weekends to try it or not, but might be worth looking in to.