grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out
Arc gaming gfx has been around for a while? They’ve needed a bit of time to shape up their driver sw on both Windows and Linux but it appears to be coming along fairly nicely today.
I’m not sure about this specific dual GPU board but the B50 and 60 series will work fine with gaming drivers.
essentially
I appreciate the analogy
It’s a shame that consumer oriented TR ended with the 3000 series. Platform owners must have felt massively short changed by that (my friends and associates with 2 and 3000 series TRX rigs certainly did)
you got a bathroom in there?
aye she’s a lil pumpkin
big paws are for big adventures! 😊
such a beautiful pup 🥰
“You’re rich and faaaaaaaamous”
This is the first time the Simpsons go to new York, right?
That’s fair enough. I’ll try to find out what these sorts of workloads are for peace of mind.
As far as I’m aware, this cannot be circumvented, though my information may be out of date. Maybe OpenSIL platforms will eliminate the need for PSP for core init altogether, but this is a ways away for client systems in any case.
A more pressing concern for me at the time of moving to AM5 was Pluton enablement, though it seems as though Pluton has mostly been abandoned by enterprise customers.
Interestingly, my client system has an option to enable this in its SBIOS, though it is thankfully disabled by default.
Not sure this can be achieved given that PSP is required for x86 core initialisation. Can you tell us what your concerns are with regards to keeping it enabled?
fair enough, it’s still in stark contrast to all of eternal’s exposition, which was pretty hard to watch (the Colosseum scenes especially).
That’s not to say the story isn’t good or interesting,
2016 had the perfect balance between story and gameplay to me, in that the player character expressed flagrant disregard for any narrative elements. This was doom 1 af.
Just keep moving and turn the bad guys into chunks. Need nothing more.
I fucking hated the loop in eternal. I get that the developers wanted you to play in a specific way, they partially achieved this through arbitrary mechanics like ammo scarcity. I can appreciate that it’s a good game, but I didn’t get on with it.
The art style went full Hollywood horror, and the exposition was kinda dialed up to eleven by contrast to its direct predecessor. Very much disliked that you couldn’t crouch (definitely more of a me issue, though I think sliding is a missed opportunity in Eternal’s movement repertoire).
2016’s PvP was imperfect but still fun and much appreciated. Snapmap was super underrated and has many sick community made levels.
The later games are a phenomenal technical showcase; the absolute posterchild for the Vulkan gfx API, but it’s not very ‘doom’ in spirit to me any more
well, at least they provided some rationale for switching browsers. still, it’s good thing we have bazzite.
they’re coloured like nidoran! 😊
yeah at this point it’s just skill issue
I’m mostly joking 😅
neat hack!
didn’t realise people were calling the next witcher game woke because of this, but it’s 2025 and there’s no bar too low.
detractors probably never realised you could play parts of TW3 as Ciri because of skill issue