Hey folks!
Work on v3.3 continues, afraid it does look like I’m missing the ‘2 weeks’ estimate I have about 2 weeks ago, but v3.3 is definitely coming to beta soon, toward the end of the month at the latest.
One reason things have slowed down on it is I’ve chosen to add a little bit more content than I initially planned. It’s been a common request, so starting in Shattered Pixel Dungeon v3.3 you’ll have an option to pick a randomized hero, challenges (you choose how many), talents, subclass, and armor ability! Hero and challenge randomization happens in hero select, whereas the other options are available during a run.
I’ve even decided to add a badge if you manage to play a run that’s purely randomized (this also serves as proof in your rankings). To get it you need to pick a random hero, random subclass, random armor ability, and only ever spend talent points randomly.
(Image Description: An image showing the new badge earnable for winning a randomized run. With the title: “Randomized Victory!” and the text: “Obtain the Amulet of Yendor with a randomized hero, talent upgrades, subclass, and armor ability.”)
That’s great because I’ve been avoiding the new classes because I can’t decide what talents to pick. Now I don’t have to worry about any of that and maybe learn some new playstyles along the way!
I’m so glad! Duelist and Cleric are my favourites. They are both so interesting to play because they offer a bit more complexity for people who love making strategic decisions around how to develop their character, but they’re also very interesting tactically as well!
I totally understand the issues with analysis paralysis though. In the past I have gotten around that with randomization so it’s a very welcome change to gain those options (thanks so much Evan)! I think once you try some runs and see what Duelist and Cleric have to offer you’ll really start to enjoy playing them!
I would say start with Duelist first because a core part of her development is random anyway (which weapons you find in the dungeon). I think she is viable with any weapon type so there’s no wrong answer with how you choose to specialize, as long as you don’t spread upgrades too thin!
Awesome! That’s going to be a ton of fun, especially with sharing seeds!
Just an idea, but could the badge (or a section of the high scores) somehow record which seeds (and game version, as that would effect the seed “results”) the run(s) are completed with?
Seed and game version are already recorded in rankings, however currently randomization is not tied to game seed. As a general rule if it’s generated as a part of levelgen then then its part of the seed, otherwise it’s pure random.
That actually makes sense. You could try the same dungeon seed multiple times with different random heroes. And if you wanted to try a specific randomized hero that someone else used, they can just share the build and you can reproduce it manually.
something i always wanted but never asked nor saw it ever mentioned somewhere else, being able to open the log and read further back
This sounds super fun! I look forward to trying to get the new badge. Interestingly, this will make runs so much faster by eliminating the level-up analysis paralysis. 😅
We have waited two weeks for 8 years to get a healthcare plan. We can wait two weeks for a month to get such an awesome feature.





