recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that
not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation
with that being said,~~ plz dont kill me~~
I got sick of Hades. Everything that happened in the house before and after runs was great, it was just I shame I had to repeatedly slog through a run for half an hour to get new conversations. I came to the conclusion that roguelikes probably aren’t for me.
I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.
Same here, I’ve tried to get into pokemon so many times but I just don’t get it. The games just look so lazily made too
I wanted to say the same; additionally, the games are sooo slow, and everything takes ages compared to most other games.
it doesnt just feel like copy paste, thats quite literally what they are doing, there is plenty of evidence online to show that they do but hey, if you can make whatever low effort thing you want and people still buy it why bother trying?
There’s no problem with copy/paste, games do that all the time (look at portal, most of that game is reused half life 2 assets). I think the problem is that they’re just not doing anything interesting with the games. If the games were good it shouldn’t matter if the Pikachu model is reused or made from scratch.
Sure but they also straight up lied about making fancy new assets for switch while they just literally copied and pasted from 3ds That lie, I find not okay
I do agree that it’s the same thing recycled over and over.
If anyone does want to play them again, I highly recommend emulating them and accelerating the emulation to 2.5 or 3x speed. Makes it much more tolerable.
Every game after Black and White is copy paste garbage, but everything before that is pretty damn good.
The pokemon fan games have been way more inventive than the mainline games for a while now. I just recently have been getting into pokemon infinite fusion and it’s FANTASTIC
I so badly want to play infinite fusion but I cant seem to get it to work, it crashes everywhere I’ve tried to play :(
That’s a very common complaint for the last, hell I don’t even know, 20 games or whatever.
This will be an extremely hot take for some: Almost all recent online games are complete garbage that solely exist to make profit and create addicted user bases and they hurt what videogames truly are, a revolutionary and interactive form of art.
Monster Hunter. I don’t understand any of it. I tried rise and generations and I just… I just don’t get it.
DOTA, or any MOBA. I’m an old-school RTS fan and for whatever reason these games slide off me like water off a duck’s back, despite being told multiple times from different folks that I’d probably like them.
I used to play LoL back in 2012 or so but got tired of not being able to play as I wanted so I left and never looked back. Having to choose characters based on the needed role was bad enough, not being allowed to explore new builds and possibilities but what the current meta dictated was so ridiculous. I felt some vindication when a build I was exploring later turned out to be considered too powerful and got reworked (AP Yi, fuck you those who shit on me when I bought the magic ring as my first item).
Terraria - I just don’t understand what you’re meant to do or why it’s interesting.
I actually really like TOTK though, it’s a big improvement over BOTW with a slightly more alive world and the vehicle creation stuff is fun.
Idk if I’m just dumb or something but I have tried to play terraria on 5+ separate occasions and the controls and UI just DON’T make sense to me. Like how to craft?! How to equip? How to do stuff? It was just so confusing. I tried on mobile and steam deck. I even looked up the controls online and mapped it out. It just never clicked for me. I felt like an 80 year old using a smartphone for the first time.
I agree with you, more or less, on both. Terraria always felt like “we have minecraft at home” to me - I get the concept, but other games do it so much better, in my mind.
TOTK is great and I love it. I think… in some ways I prefer BOTW, like for BOTW’s happier overall tone, but TOTK does have a lot going for it and is everything I never thought to hope for in a sequel. My main frustration is just that your creations despawn so fast if you walk away from them, because of switch hardware limitations - I wonder if that’s something someone will ever manage to mod for emulation.
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Every souls game.
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Any game that has daily login bonuses or a bonus for playing every day. Animal crossing pocket or whatever it is. Pokémon go. A bunch of afk phone games. A bunch of gacha games. It just feels so shallow to me. Like, I’m not being manipulated to play something, I just end up feeling so guilty to lose a streak I’d rather delete the game.
While not a daily login bonus, the weekly and monthly tasklist of Forza Horizon 5 killed the game for me. It triggered some sort of fomo and I would rush in every week to grind the new tasks/events. That burned me out very fast, so I could not enjoy the rest of the game.
I think this CAN work if you naturally enjoy the game, but don’t want to make decisions about your game plan when you boot up.
I like Deep Rock Galactic. When given 15 mission options, I get choice paralysis, so it’s nice to have dailies/assignments that at least push me into a particular one just to get started.
Fallout: NV and Skyrim. People kept recommending them to me but neither really clicked. I put about 20 hours into each before just kinda dropping them and not looking back. Even tried mods since everyone says they’re better modded, but just found I was spending more time modding the games than playing them. Maybe Bethesda games just aren’t my thing.
For me Skyrim, The Witcher 3, botw and all souls games.
Skyrim never clicked, it just felt buggy and empty and punishing. Trying to climb that mountain just so a yeti can beat you up? Great, here is your save spot form 15 min earlyer, please try again. I know that’s why it’s fun for so many, I just hated it.
The Witcher 3 was too… much dialogue. Most of the time I can play 1-3 hours every couple of days. And in the Witcher you walk 15min through beautiful but otherwise empty forest, killing 1-15 something, walk back and talk like another 15min with the guy who gave you the quest. It’s really deep worldbuilding, but when you don’t have a lot of time it’s more “damn, what happend last?” 5min walking “ah, that happened” takes new quest, so much talking…“ah damn, my hour is gone, so I finish the quest another time.” PC off.
Botw cause the world felt empty and everything broke in an instant and I’m the player ending with 50 healing potions, 10 big scrolls and so on cause MaYbE I’ll need it another time. Doesn’t match with botw. TotK is so much better handling this, cause you can craft any good item in an instant.
And Souls Games are just a broken mess. They’re not hard by default, they’re hard cause of all the buggy and mushy controls. It never feels crisp, it’s just a big blob and maybe your character rolls or maybe it feels like an invisible wall, who knows. Games like Jedi Fallen Order in hard mode or Hollow Knight were so much more fun, cause the controls were crisp and everytime I lost, it was because of me. I did wrong and not some squishi spaghetti code.
That’s funny, I was thinking of finally picking up Cyberpunk since I’m winding down on tears of the kingdom. I’ll still give it a shot but if it’s like Witcher 3 I don’t think I will enjoy it.
I just can’t stand Genshin Impact. Idk what it is but I don’t see the draw and find it boring.
Gacha games completely turn me off. I just hate random loot boxes or other gimmicks to get you to spend money for the chance at getting something neat.
Or how about its blatant world artstyle ripoff clashing with the generic animestyle
Horizon Zero Dawn/Forbidden West. Game is so empty and has an open world for having an open world’s sake. Couldn’t stand it for longer than 3 hours.
I think being more hub-based would’ve served it better (e.g. the new Tomb Raider games).
funnily enough thats about the time i got before abandoning it
This. I really liked the visuals but the gameplay and the empty open world make it seem like a cheap AC reskin.
I think the super detailed graphics ended up doing it a disservice because it makes the contrast between this beautiful world you see, and the fact you can’t really interact with it in any way beyond a tiny set of things, feel jarring. It feels like I’m in a wax copy of a forest or something instead of a real forest.
I think, if it had leaned more into its dino mechanics, with more variety (and more need to actually use the variety! I shouldn’t be able to use the same strategy all the time!), and left the graphics more simplistic I might have enjoyed it more. Maybe.
I liked the intro area quite a lot, but then as soon as I left that it was like the world just exploded into a giant empty puddle. The side characters lost their personalities in favor of the usual MMO sidequest garbage lines, the world has huge areas to traverse and the same monsters to fight over and over, the cool tall dino robots are just map towers, and so on. They should’ve just kept it small.
I’ve not played Forbidden West. Probably won’t, though.
Just about any highly acclaimed cinematic games that take away control from the player via cutscenes or by completely lacking fail states thereby bringing the game to a halt until you press the one button they want you to for the illusion of engagement.









