That’s two games today that I was hyped for that ended up being trash. Just gonna get hyped for indie games from now on

  • beef_curds [she/her]
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    171 year ago

    Can someone explain what the promise of CS2 was? I only caught glimpses of it, but it seemed mostly the same except some parking simulation, streamlining stuff like power/water, and a dlc reset.

    What was the killer feature?

    • @kornel@programming.dev
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      261 year ago

      CS1 never fully integrated expansion packs, so there were three different ways to zone the industry, and a long disorganized list of ad-hoc zoning policies. CS2 had a chance to start with more of this more coherently designed.

      Plus CS2 made road editing much more precise and flexible. You can add and remove lanes instead of having separate road types for 150 different lane configurations.

    • FloridaBoi [he/him]
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      161 year ago

      More control over economy, better zoning, basically a lot of stuff mods did was baked into the game but it also looked like a lot of unnecessary stuff was added

      • beef_curds [she/her]
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        81 year ago

        Oh, that’s nice if they baked in the base mods. It was always a pain to be adding the basic stuff.