I know Fortnite was paying the bills for years, but does it still carry the same weight?
Virtually all multiplayer games atrophy because over time, you have to cater for long haul playets, which makes the barrier for new players’ entry high. (Even if it’s not a skill or challenge thing, some long games are just a huge time sink to commit to the story or missing time-sensitive stuff.)
Is it just an endless stream of collabs now to bring in a new demographic each week and hope a few stick?
I know Unreal Engine is a revenue dtiver, but it’s one that the market is eager to route around.
I’m curious what the economics at Epic are.
I know Fortnite was paying the bills for years, but does it still carry the same weight?
Virtually all multiplayer games atrophy because over time, you have to cater for long haul playets, which makes the barrier for new players’ entry high. (Even if it’s not a skill or challenge thing, some long games are just a huge time sink to commit to the story or missing time-sensitive stuff.)
Is it just an endless stream of collabs now to bring in a new demographic each week and hope a few stick?
I know Unreal Engine is a revenue dtiver, but it’s one that the market is eager to route around.
Fortnite still makes ridiculous amounts of money.
Scamming impressionable kids is the name of the game.
Yea :/ but it was us adults that let it get to this point.
My home network has it’s domains blocked. Good riddance.