• @ConstableJelly@midwest.social
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    62 months ago

    I’m OOL, what happened that was this bad? I’d heard it wasn’t popular, like it just didn’t latch onto the market (reasonably, due to oversaturation), but was there something functionally wrong with the game?

    • @themoonisacheese@sh.itjust.works
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      172 months ago

      Functionally no, the game doesn’t appear to have crazy massive bugs.

      It’s just another bland live service hero shooter, that was extremely poorly advertised (personally I never heard of it until a week after it came out). I think Sony thought that it’s presence in their playstation store was enough to get it enough traction (to be entirely fair that did work with other, better games) to spread through word of mouth, but that requires the game is good.

    • @nul9o9@lemmy.world
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      162 months ago

      Nothing was functionally wrong with the game.

      People have said it hasnt done anything much to separate itself from all the other free to play hero shooters to jusitfy its $40 price tag.

      People also aren’t vibing with the character designs.

      • @ConstableJelly@midwest.social
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        22 months ago

        Thanks, I still can’t wrap my head around how it makes sense to pull the game and issue auto refunds. Unless PlayStation thinks it’s so toxically bad that its mere existence is damaging to the brand.

        • @slimerancher@lemmy.worldOPM
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          22 months ago

          There are less than 25000 copies sold. Less than 1000 people online at peak time. So, difficult to find matches for the players, yet Sony would liable to keep the servers up, and keep the devs working on the planned roadmap, which would be costing them a lot more than anything remotely close to what they earned.

          So, better to just issue refund, shut down the servers, and get devs to do something that has a chance to earn them something.

    • MagnyusG
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      52 months ago

      It’s a game that was 8 years too late to the market that it was already losing in even if it came out 8 years ago.