ayo this wasn’t on the roadmap
Literally the only path forward.
Give up what little you made, or make everyone even more hesitant to buy your next game.
Without a player base, these games are literally unplayable.
Surprised they didn’t try free to play instead of shitting down tho
They’re only halting sales. My guess is they’re going to make the switch to F2P. It’ll take time to build and rework the systems for that though, so they’re taking it offline while they do it. I could be wrong, but I don’t think so. From the article: “at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players.” That implies it’s at least not dead for good.
Still, not interested in it at any price really. It looked super generic. That market is crowded with good competitors so they need to do something new to stand out, not just copy what others have done.
This has to be some kind of record, right?
I think it actually is. Definitely the fastest for a game with a AAA budget at least.
There’s something great about watching the AAA games industry fall on their face.
Sales must have been so low that a refund was a lot cheaper than a class-action lawsuit.
- Estimates give around 700 total active players on PC
- Each copy costed $39.99 USD plus taxes
- Let’s consider about 700 players on the PS5 side of things to be fair
- No microtransactions added to the game, that I know of
- The total lifelong brute earnings of Concord (and thus the amount of money Sony will have to refunds) would therefore be around $60 000 USD, which in the world of AAA gaming is practically peanuts
@alessandro Ah never mind, total purchases were 25000 so the brute earnings were about 1 million USD
That was estimated sales numbers by an ‘analyst’ there’s no way it sold that much.
Ouch…
daaaaaaaaaaaaammmnnn
Radical Heights lasted a month. But Concord lasted 10 days. oof.