I forgot to post this yesterday because of life events. Anyway I played some Victoria 3 these past few days

  • barrbaric [he/him]
    link
    fedilink
    English
    46 months ago

    Personally I thought VATS was around because the actual shooting in F3 and NV was awful.

    Infinite carry weight is good, all it does is prevent boring inventory sorting where pencils end up being one of the most profitable items in the game because they have 0 weight.

      • barrbaric [he/him]
        link
        fedilink
        English
        16 months ago

        I’ll give you Dead Money’s final vault, but I think that’s about the only time it matters? And this is probably just a me thing but I usually don’t replay DM (or HH, or LR).

        • JohnBrownNote [comrade/them, des/pair]
          link
          fedilink
          English
          16 months ago

          that’s when it has major narrative purpose. the rest of the time you’re simply not meant to be carrying all that trash loot like some hoarder. That stuff is there to make the world not be empty, not for you to have 20 sets of armor and 400 desk fans in your bag

          • barrbaric [he/him]
            link
            fedilink
            English
            16 months ago

            Eh the difference between infinite carry weight and not, for me at least, are two things: first, it means I don’t have to fast travel to player housing to drop things off or switch loadouts, which is a QoL thing to skip busywork and load screens. Second, it slightly increases the player’s economic power but imo the economies of the games are broken easily enough that this isn’t really a concern.