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Joined 3 年前
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Cake day: 2023年6月23日

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  • Ok. I finished reading the material and I finished watching the video.

    He’s right.

    I must say that I’m more optimistic than him, but I can’t argue with what he says.

    I’m not worried about the diablerie thing, because it’s extremely easy to fix. I’m personally more worried about vitae being both blood and health. As a player (who never jumped on the V5 bus), I’ve been stripped of the ability to choose whether to stay bruised or risking hunger. And that’s hard to fix, because it permeates everything else: the cost of activating powers, combat, the success target on the dice, etc.























  • I assume board games are not an option? I’ve played Salem with probably 10 players and it’s quite fun. It will take much less than 6 hours though.

    But I don’t want to leave just challenging the question without suggestions, so I’ll ramble on…

    I’m thinking very quick character creation (if anything because I have players who are unable to take less than an hour doing so), perhaps something like Mothership or pretty much any PbtA. Or pregens.

    Spotlight time will be an issue, so a something with very fast combat mechanics should be very important.

    I’m pondering if it’s worth a shot trying something like Dread, but I’m not sure if 6 hours is too long for a game like Dread.

    I’m curious: do the 12 of you (+GM) usually play all at the same time?




  • I suppose YMMV, but to me it’s central. You see, the Hunter becomes a hunter because she heard a higher calling, and believing in it is what keeps it going.

    You can rename Conviction to Faith, and it probably shows what I’m hinting at. That faith can get you out of trouble (supernaturally so) but it’s also precious. You’re still human, flimsy and prone to errors, susceptible to doubt.

    And you’re way out of your league. All the time.


  • In oWoD’s Hunter: The Reckoning, you can’t advance your Edges (supernatural abilities) with XP.

    To do so, you have to gamble Conviction during the session, while using said Edges (those Conviction points gambled add dice to your pool, ideally improving your odds).

    If you succeed at the task, you gain Virtues (with which you can later buy points in Edges).

    if you fail the task, you lose Conviction points. If you run out of Conviction, you lose your ability to use Edges at all until you rest/meditate/recover for a full week.

    Not sure if it qualifies as “conceptual” or non-mechanical to you. But I love it.