Second verse, same as the first,

… but this time it’s mostly caves.

  • AldinTheMage@ttrpg.network
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    10 days ago

    Love that! Makes me want to set up a bunch of map tiles and run a random “draw the next room from a deck” dungeon crawl.

    In the old Bionicle Adventure Game, whichever player got to the edge of the map drew the next tile, and got to choose how to connect it, if there were multiple valid paths in/out.

    • roflo1@ttrpg.networkOPM
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      10 days ago

      Ah, well… if you do end up making a bunch of small maps, perhaps you could share them with us?

      • AldinTheMage@ttrpg.network
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        19 hours ago

        Ended up going in a slightly different direction with this - I made a mini solo RPG that uses random maps (6 different room shapes) but you could play it with your magnetic tiles as well! I’m still finishing up development and making tweaks as I play, but it’s finished enough to play test, if you are inclined to try it out with my maps or your own 😄

        https://aldinthemage.itch.io/notebook-rpg

        • roflo1@ttrpg.networkOPM
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          13 hours ago

          Very cool.

          I was tempted to suggest more room variety, but there’s also so much elegance in simplicity.

          • AldinTheMage@ttrpg.network
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            12 hours ago

            The simple shapes come together to make some really interesting linked paths! And I did design it with the idea of being able to add in more rooms, or spells, etc, as you want, since it is a solo game. I really wanted to keep everything 1d6 friendly