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Cake day: September 28th, 2023

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  • Very doubtful tbh. You can look at HL: Alyx as an example. It sold well I’m sure, but not Nintendo level. As much as people like to belly ache about VR being too hard to get into, it’s truly no more expensive than a Steam Deck if you actually bother to take more than 2 seconds to legitimately look into it.

    I played Alyx on a mobile 1060 and a $300 headset and while it wasn’t top of the line, it was still perfectly playable. I imagine most gamers these days have at least that, but Alyx absolutely did not sell like hot cakes. And I doubt the Steam Deck would either, even for HL3.





  • I used it. And I used Edge. This is the most braindead change they could have made. Edge automatically synced passwords to Authenticator across mobile and PC. Losing the ability to autofill passwords outside of Edge makes it significantly less useful.

    If anything, as someone who was in their garden, this change is unironically making me want to go find another garden to play in instead of stick closer to theirs. Why is Microsoft so hellebent on making people hate it’s software recently?



  • Shield Hero. I loved the initial premise of an anti-hero doing what he could to just survive in a world that was against him. His only companion a slave that he was raising almost like a surrogate daughter, the two of them against the world.

    I thought it was an interesting premise. Then the tone completely shifted and it turned into a generic power fantasy isekai where basically everyone loved him. Completely lost me the second they introduced Filo or whatever her name was.




  • Wetness is being saturated with water. Water is saturated by water by a base definition; you cannot be more saturated with something than literally being it, a 100% saturation value. Water is wet. And now so is the object in contact with it.

    It’s less consistent to the example to say that fire is burnt and transferring that burnt, and more that fire is hot and a material affected by fire is also hot. Fire is hot. And now so is the object in contact with it. Being burnt is a secondary reaction as a result of the primary transference of the heat properties in an overabundance. Much like your skin shriveling is a result of being wet for prolonged periods. It’s a secondary reaction to the primary transferance of properties.

    Water transfers its wetness, fire transfers its heat. Water is wet.



  • Thatuserguy@lemmy.worldtoGames@lemmy.worldHalf Life 3
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    1 month ago

    Rumors I’ve seen are they are going all in on the physics. Like, every object in the game has material properties like flammability that will react differently in the environment. Some rumors about some procedural generation tech being involved as well, but not to what extent it’s being used