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Cake day: September 28th, 2023

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  • Because the tools are here and not going anyway

    I agree with this on a global scale; I was thinking about on a personal scale. In the context of the entire world, I do think the tools will be around for a long time before they ever fall out of use.

    The actually useful shit LLMs can do.

    I’ll be the first to admit I don’t know many use cases of LLMs. I don’t use them, so I haven’t explored what they can do. As my experience is simply my own, I’m certain there are uses of LLMs that I hadn’t considered. I’m personally of the opinion that I won’t gain anything out of LLMs that I can’t get elsewhere; however, if a tool helps you more than any other method, then that tool could absolutely be useful.


  • Daedskin@lemm.eetoGreentext@sh.itjust.worksAnon cheats through college
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    2 days ago

    I like the sentiment of the article; however this quote really rubs me the wrong way:

    I’m not suggesting we abandon AI tools—that ship has sailed.

    Why would that ship have sailed? No one is forcing you to use an LLM. If, as the article supposes, using an LLM is detrimental, and it’s possible to start having days where you don’t use an LLM, then what’s stopping you from increasing the frequency of those days until you’re not using an LLM at all?

    I personally don’t interact with any LLMs, neither at work or at home, and I don’t have any issue getting work done. Yeah there was a decently long ramp-up period — maybe about 6 months — when I started on ny current project at work where it was more learning than doing; but now I feel like I know the codebase well enough to approach any problem I come up against. I’ve even debugged USB driver stuff, and, while it took a lot of research and reading USB specs, I was able to figure it out without any input from an LLM.

    Maybe it’s just because I’ve never bought into the hype; I just don’t see how people have such a high respect for LLMs. I’m of the opinion that using an LLM has potential only as a truly last resort — and even then will likely not be useful.



  • Daedskin@lemm.eetoBash@lemmy.mlbash tricks
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    2 months ago

    pushd and popd are also pretty neat in that they allow you to change directories using a stack; particularly useful as part of that is that using pushd without any arguments will pop the directory on top of the stack and move you there, while putting your previous directory on top of the stack. When you’re working across directories where you need to move around within each directory, it can be really handy.





  • Daedskin@lemm.eetoTechnology@lemmy.world*Permanently Deleted*
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    4 months ago

    From later in the article (emphasis author’s)

    Earlier in this article I intimated that many of us are already dependent on our fancy development environments—syntax highlighting, auto-completion, code analysis, automatic refactoring. You might be wondering how AI differs from those. The answer is pretty easy: The former are tools with the ultimate goal of helping you to be more efficient and write better code; the latter is a tool with the ultimate goal of completely replacing you.


  • I personally think MOBA should be used to broadly describe a style of game rather than what’s done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match’s flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.

    To me a game is a MOBA if:

    • The way to interact with it is primarily designed around playing with other players online (the M and O of MOBA.)
    • The goals of the players are against the goals of other players — ie. it’s competitive rather than cooperative (the B of MOBA.)
    • Any player at the beginning of a match has access to all the same options as any other player. This one is a little more vague, but as the A in MOBA stands for arena, I imagine it like a group of gladiators standing before a communal weapon rack that they’ll all pick from; no one has any options that the others don’t have access to.

    Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn’t as you have to unlock options meaning you don’t satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that’s a lot more specific and understandable.

    Does it really matter what it’s called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.






  • I would recommend going and watching the pannenkoek video because it is so good.
    The quick version is that it has been known to be possible to clip through the wall to get to the door, but Mario has to be in the walking state to open it. Since the floor directly under the door hitbox is all covered by wall, and the part that isn’t covered by wall doesn’t have a floor directly below it, it seems like there’s no way to actually be in the walking state to open it.
    However, by abusing an exploit where Mario finishes his turn around animation the same frame he leaves the ground, the transition to the freefall state is overwritten by the transition to the walking state; this lasts one frame until a check is run next frame — which properly puts him in freefall. Timing the turn around right lets you be past the wall and walking, so you can open the door.