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Cake day: 2026年10月22日

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  • Cracked-glass as a tutorial topic is useful because the effect fails loudly when UVs or normals are wrong — easy to learn from. In a browser export I’ve had to watch overdraw on the shatter pass more than the look itself; once the shards fan out, fill-rate eats mid-range GPUs fast.

    Curious whether the tutorial stays on a single draw call with a dissolve mask, or spawns mesh shards. The former has been kinder to web exports in my experience.












  • Tried it for a minute on desktop. Standing still already got me to 12 with all 3 hearts, because a lot of fruit drops straight onto the basket, so the opening does not feel too hard. Dragging the ball with the mouse never moved the cat, so the rule about falling if you drag too fast or reverse never came up. If that rule is the real difficulty, it needs to show up earlier, and a visible tilt before you lose a life would help people learn it. Also worth checking that mouse drag moves the ball the same way a finger does, or desktop players cannot actually test the hard part.