• Khrux
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      578 months ago

      It’s an old picture, before AI image generation. It’s a tiger teddy with some stuffing removed.

      • @zeppo@lemmy.world
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        68 months ago

        Ha, I see that now. I hope AI models aren’t trained on this photo as if it’s a normal tiger…

          • Khrux
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            38 months ago

            I’m excited for the pipeline of AI art to ai 3D models to AI generic recreation of extinct animals, and distant humans having pet tigers who looked like this.

            Imagine blade runner but the replicant animals look like something between medieval art and poor AI image generation, because those are the only surviving reference images.

  • crawley
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    238 months ago

    I really dislike the caltrop d4s. Numbering styles aside, they just roll so poorly compared to all other polyhedral dice. I really wish that either “crystal” style or “wormhole” style d4s become more commonplace.

      • crawley
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        38 months ago

        Yeah, that’s exactly what I meant by “wormhole” style! Those, or the crystal style, are significantly better d4s IMO

      • @Nelots@lemm.ee
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        88 months ago

        I had never heard of one either, so I looked it up and found nothing by the name. The closest thing I could find to the description is these, and I’ve got to say, I like how they look. I’m curious if this is actually the type they were talking about though.

      • crawley
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        8 months ago

        I guess they’re usually called “rounded d4s” but I think they look like two of those classic spacetime wormhole depictions put together.

        Edit:
        These dice (top left):

        Looks to me like two of these wormholes, one rotated 90 deg, and smooshed together:

  • @cpw@lemmy.ca
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    138 months ago

    You could make the bottom one work quite easily by just choosing the number that’s NOT visible on an upward face.

    • @explodicle@local106.com
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      158 months ago

      This “quite easily” is >3 times as much work as reading one number on top, because 1-2 faces will be pointed away from you.

      What matters is effort per roll compared to the top image, not effort per roll compared to making a sushi roll.

      • oo1
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        108 months ago

        do you not play in a hall of mirrors?

    • @Dax87@forum.stellarcastle.net
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      8 months ago

      right middlel: you determine the value rolled based on the number on the bottom.

      right bottom: you determine the value rolled by deciding which number you like best.

    • Decoy321
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      68 months ago

      If the middle one’s numbers all match for their adjacent face, it’s still usable. You can designate the bottom number to be the selected number, since there’s only one side facing down (just as there’s only one point facing up).

      The bottom one sucks because you’d need to arbitrarily deciding which upward side to choose from.

    • @SatanicNotMessianic@lemmy.ml
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      48 months ago

      I really like the middle one better. I find it easier to read the numbers when they’re printed on the edge rather than the border of the triangle and find it easier to read the bottom side rather than the top corner. I’m pretty sure that’s the only kind of d4 I’ve ever owned.