1.4% on day 7, from 3,053 players
day 1 is 13.8% so it’s not like nobody comes back, they come back once and then most of them are gone by the end of the week. you’d think an idle game would do better at this since checking in is the entire genre
no clue which part to touch first
this is Idle PC Bang, solo project, Korean internet cafe tycoon https://qqq1212341.github.io/pcbang-alba-sim/?lang=e
13.8% day 1 to 1.4% day 7 does read like people get one return visit and then don’t find a reason for a third, so the gap between those two sessions seems like the place to look.
Do you know what a returning player sees in their first minute back, like an offline earnings summary or a new unlock waiting? And are your day 1 returners mostly people who reached a particular upgrade or milestone in session one?
You’re slopping out AI garbage right and left and really expect people to stay and be interested? People loved Cookie Clicker because it was weird and human and there was a passion there, not because it checked a few boxes.
Stop churning out garbage and put some actual craft into a game and people might actually stay.

