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Very cool stuff—I love how much detail they went into about their process. I’m not interested in making games myself, but I love understanding how they were built and what makes them tick. And I especially appreciate that they’re both taking an authentic approach to rendering and not using LLMs (because where’s the fun in that?).
I see that they’ve got a post about analyzing Serious Sam’s multiplayer networking, so I’m definitely gonna check that out next.


