Finally, I can’t wait for a new fresh face to over promise me games.
He’s 52, if it takes 8 years before ES6 comes out He’ll be 60. If they milk this one as hard as they did Skyrim he’ll be long dead before ES7. Hell, I might be dead before ES7
After he dies, he will wake up in the afterlife, and hear a familiar voice say “hey, you’re finally awake”.
Thank you for making me spit out my water XD
Yeah and after ES6 they might do a Fallout 5. If that also takes 10 years he’ll retire before it will be released.
8 years before ES6
why has the lord forsaken us
I know Todd is kind of a silly guy and people have mixed opinions on him. But it will be pretty weird to be in a gaming industry without him. Like him or not dude is a legend
Yeah, I can’t help but laugh at the man (in a good way) whenever I see him on the screen. I’m sure it’s for the best that he leaves the stage, but I know I’m going to miss him.
like Reggie “My body is ready” Fils-Aime
Might have a stronger legacy than Richard Garriott and Peter Molyneux so far too!
I’m very excited about him not seagulling every single project. From what I’ve heard (and you can see based on their game releases) he’s an utterly incompetent manager.
Name any other game that comes close to the scale and freedom of Daggerfall, Morrowind, Oblivion or Skyrim.
No other game developers even try to compete. Kingdom Come: Deliverance is probably the closest.
I honestly don’t think Skyrim is that good. It’s an open world sandbox, with little else. They removed the spellcrafting from the previous games. Speechcraft has pretty much zero impact on any sort of role-playing situation, and the dialogue options you have are more or less always irrelevant. Did you know there’s a civil war going on in Skyrim? It’s so inconsequential I keep forgetting about it. The “radiant quest” system they touted is really just a list of randomised fetch quests and not at all as interesting as they initially promised. NPCs are also oddly dead in comparison to Oblivion, and even Morrowind.
I get that it’s a game that many are fond of, but I think it’s a let down compared to Oblivion, which in turn is a let down compared to Morrowind. Sure I had fun in Skyrim, but I don’t think it’s a good game.
Did you know that the reason Oblivion has such awful voice acting (despite the terrific voice actors) is because the voice actors weren’t given a script? They were given a long list of voice lines in alphabetic order.
Fallout New Vegas was an excellent RPG, with a well thought through plot and appealing characters that had depth. None of Bethesda’s recent games have had that. To be fair New Vegas isn’t even Bethesda.
Thus I’m really looking forward to someone else taking the lead. I’d love to truly enjoy a Bethesda game again.
He’s dying?
In the same way we all are.
No, but given his previous track record he’ll just release it over and over for the next twenty years, and he might be dying by then.
He said it might be his last Elder Scrolls game, because he is getting older and it takes them no less than 900 years to release a new one.
More worrying is that he mentions how long you can support a game, so I guess we’re just gonna say that 12+ years between games is normal.
Cool, they must have found a bigger liar to replace him at Bethesda. It took them some time searching but they finally did it.
it just works
Oh get over yourself neckbeard.
You can disagree with someone’s point without insulting them. Please remember the be nice rule if you wish to continue participating on Beehaw.
I mean, yeah, by the time it’s out he’ll be nearing his 70s
Hopefully it is a good one.
He’s gonna need 15x the lifespan for it to be released.
His ascension to godhood has begun. Perfectly balanced, of course.
Suddenly have a craving for some Yorkshire Tea
Anyone know what Peter Molyneux is doing nowadays?
Finally, I can’t wait for a new fresh face to over promise me games.
Perhaps Peter Molyneux can pick up the torch
I said fresh, not Todd Howard’s prototype
I figured this would be his last one honestly. He’s already made it, so to speak.
I love Elder Scrolls as well, but I kind of wish people would just give him this for now and stop badgering him about the next game. We know we’re getting it, we know it won’t be for a while, and yes, that sucks, but let the dude enjoy his passion project.
This has been a decades-long project for him, creatively and conceptually. Something he wanted before he even got a job at Bethesda. Like, there’s a significant amount of history with him wanting to make a space RPG, but only when “the tech is advanced enough”.
Whether it lives up to expectations is another story. No game ever lives up to every expectation, but even if this lives up to a few, I think he’ll consider it a success.
My only concern about post-TES: VI is who takes over for the series. I kind of trust Howard to put someone he believes in to take over, but it’s not going to be the same regardless. Maybe someone who works on ESO would be good, but I don’t know.
But in the meantime, I’m just going to (hopefully) enjoy his passion project and I can wait a few more years for the next Elder Scrolls. I know it’s become kind of a meme that it’ll be another decade or two, but I honestly don’t think it’ll be that long.
Hopefully it’s someone who’s actually in touch with the culture. For all his faults, you can’t say Todd didn’t grow up knowing what makes a game fun. He’s not some business guy coming in just because the gaming industry is booming.
Even when I think about ES6, I’ve no idea how they are going to approach the game. Is it going the same of Skyrim with minor changes and higher graphical fidelity? Or change the approach. So many games have launched between Skyrim and ES6 that I can’t imagine the pressure they have in order to bring the next novel elder scrolls game
The best TES moment for me was the Ahdarji’s Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.
The added stealth and physics system was such a huge win over Morrowind.
Now in TES6, Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.
And that’s just one quest, with no dungeon-diving or combat!
Imagine drop-in co-op play for dungeon-diving, so you could play with a DnD style party of spellcasters, rogues and warriors. Exploring massive dungeons with traps, physics like Underworld Ascendant had wanted (i.e. burning rope-bridges, freezing water to walk on it, etc.), spells with environmental effects, etc.
Imagine NPCs with dynamic needs, planning and scheduling, and settlements with their own needs and market - relying on traders to exchange goods, and caravans that you could escort or rob. Dynamic enemies like Dwarf Fortress Adventure Mode - bandits and necromancers that take over towns, or infest abandoned settlements and dungeons.
That is what TES6 should be.
Oh wow. I totally forgot about that one. My favorite part of Skyrim has always been the immersion. I just always forget when I enter the world of what I need to do. The flexibility to actually w/e the hell you want to is just insane.
Absolutely. That would be crazy if they achieve that. Too many expectations are riding on the game especially given the fact that the last iteration of the game came out 10+ years ago
I’m assuming they’re going to learn a lot from Starfield and that ES6 will be pretty different from Skyrim. Going back and playing Skyrim now, it already feels like it’s dated, so they’ve got to change some stuff.



















