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monica_b1998@lemmy.world to Retro Gaming@lemmy.ml · 26 days ago

Color clash on msx

tech.lgbt

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Color clash on msx

tech.lgbt

monica_b1998@lemmy.world to Retro Gaming@lemmy.ml · 26 days ago
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Nina Kalinina (@nina_kali_nina@tech.lgbt)
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Attached: 3 images It occurred to me that many younger people don't know why video games used to look so bad on 8-bit home computers, when they can look so much better on comparable hardware of pocket video game consoles. And, as a consequence, they take for granted all the hard work that losers like me put into converting art for ZX Spectrums and alike. That makes me a bit sad, so let me demonstrate you what happens behind the scenes, and why it matters (to me). Illustrations: * Golden Axe running on WonderSwan. The image uses 42 colours, but the sprites are likely 16 colours or less. 224 × 144 pixels * Golden Axe running on ZX Spectrum. 15 colors. 256x192 pixels. * My old fan-art of Va-11 Hall-A for ZX Spectrum. 15 colors, 256x192. What I'm trying to say is: despite having resolution better than GameBoy or WonderSwan, art on ZX Spectrum often looks BAD. Why? How to make it look good? Why is it hard? Let me explain! *cough cough* 🧵 thread #pixelart #retrocomputing
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  • I Cast Fist@programming.dev
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    26 days ago

    You definitely do not remember the times when RAM was expensive.

    Everything old is new again, it seems.

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