Attached: 3 images
It occurred to me that many younger people don't know why video games used to look so bad on 8-bit home computers, when they can look so much better on comparable hardware of pocket video game consoles.
And, as a consequence, they take for granted all the hard work that losers like me put into converting art for ZX Spectrums and alike.
That makes me a bit sad, so let me demonstrate you what happens behind the scenes, and why it matters (to me).
Illustrations:
* Golden Axe running on WonderSwan. The image uses 42 colours, but the sprites are likely 16 colours or less. 224 × 144 pixels
* Golden Axe running on ZX Spectrum. 15 colors. 256x192 pixels.
* My old fan-art of Va-11 Hall-A for ZX Spectrum. 15 colors, 256x192.
What I'm trying to say is: despite having resolution better than GameBoy or WonderSwan, art on ZX Spectrum often looks BAD. Why? How to make it look good? Why is it hard?
Let me explain! *cough cough*
🧵 thread
#pixelart #retrocomputing