• carrotfox@piefed.socialOP
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    1 day ago

    Project Genie evades all that and handles these building blocks itself, but remember that it doesn’t actually build games, per se. When you ask it to make a clone of Super Mario 64, it will dupe it rather impressively, but all you get is basic movement with a free camera that can look around the map. There are no objectives, and the AI often forgets what it has already generated when filling in gaps.

    Lmao

      • sloelk@piefed.social
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        22 hours ago

        There will come a point when AI helps massively in creating games. But It will take quiet a while until we can use this to play a game.

        I guess this will eat up a huge amount of calculation power which now player wants to pay to play it regularly.

        • hoshikarakitaridia@lemmy.world
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          22 hours ago

          Honestly it’s probably nice to have an AI generate “basic_bench_53”. And like everything else with AI, this won’t replace art design, but it will help them accelerate some menial and boring tasks.

          And that’s exactly what AI is good for: make the boring stuff faster, so you can invest your time into the important and fulfilling parts of your job.

          • sloelk@piefed.social
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            19 hours ago

            I see AI Tools like you. but there are also a lot of people who like to do boring easy tasks…

      • Strayce
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        23 hours ago

        It’s not even really a game engine. More like a 60 second interactive hallucination.

          • Eggymatrix@sh.itjust.works
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            8 hours ago

            Same could be said with people hyping something.

            This tech might be good for tripping on shrooms, but as with other applications it is being forced on, lacks the planning and stability to be useful yet.

            One year is overéy optimistic. Maybe 5 - 10.

            • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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              6 hours ago

              The rate of improvement every few months has been absolutely incredible. Given we already have open source stuff like this, 5-10 years seems rather pessimistic. But even that isn’t really that long of a time frame in the grand scheme of things.

  • BaraCoded@literature.cafe
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    23 hours ago

    How can that energy and water-guzzling shit kill the industry when it can only generate 60 seconds interactive video clips AND isn’t even a novelty, as it’s been unveiled months ago?

    I mean, it is impressive, but an industry killer? Naaaah. I’d rather play a human-made rpg-maker game than look around in a 60 second clip that needs a nuclear reactor and depriving the entire world of hardware access just to generate a single frame of slop.

    You know, energy efficiency.

    • Hawk@lemmy.dbzer0.com
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      13 hours ago

      Because investors are dumb as a brick and have no idea what the difference is between those 60 second clips and an actual game.

      They’re just being planted some ideas and react accordingly. It’s all a huge scam.

  • HubertManne@piefed.social
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    13 hours ago

    This is going to be unpopular but I was kinda hoping we could get to where old games could be mostly ported over to new engines. Im talking long in the tooth mmos especially that have so much content and could renew them. If the publishers could feed in source code and get mostly something that works they they just need to go bug hunting and it could save the games community from the game going offline when it does not make enough money to warrant a relaunch and people don’t lose the stuff the accumulated like what would happen with a relaunch.