So while I was in Sen’s Fortress I was looking for at least 1 illusory wall I remembered being there. I always roll into them and when I did come to the wall I was looking for, it didn’t open until I hit it, and I only hit it because using Guidance I could see the message marking it as an illusory wall was highly UP voted instead of downvoted. And it was telling the truth.
So now I am questioning how many god damn illusory walls I missed because they don’t all follow the same rules. Like, the one that leads to Havel’s set is opened by rolling. The two leading the the Great Hollow are opened by rolling. The one that was in Sen’s Fortress ONLY opened by hitting it with my weapon.
I am fairly certain I remember there being one down in the depths but I never find it again and then assume maybe I am confusing it with a similar area in a differen game. Is there one and it’s jist only opened by attacking and not rolling? 🤔
https://darksouls.wiki.fextralife.com/Illusory+Walls
The wiki actually mentions this one is unusual for requiring a hit.
Yep! Unlike in Dark Souls 2, where some of them are revealed by hitting the interact key and some are revealed by rolling and it’s not a bug or otherwise unintentional, it’s just classic FromSoft game design (from the “fuck you and the crow you rode in on” school).
That is kinda the biggest gripe I have with any game: Inconsistent design ideas. The worst one From has, tho, is how certain on-screen messages prevent anything but the accept button from being pressed, while almost all others still let you roll and attack and such. The worst game period in terms of inconsistencies like that? Grand Theft Auto: Online.
GTA is definitely the biggest blunder FromSoft allowed themselves :]



