I believe The Beatles: Rock Band came the closest to being perfect. Eveything about that game was just beautifully done and the only things missing was Pro Drums, an option for Keys, and a few more Beatle songs (Hey Jude, Strawberry Fields Forever, Yesterday etc. etc.)
Maybe Tetris? Such a simple concept, and it’s one of the most popular games of all time.
Minecraft for similar reasons. Even if it has become more complex in recent years, the core of it is just…you can break everything and build anything. It’s hard to say that isn’t a perfect sandbox.
More personal opinion though, maybe Super Mario Odyssey.
Tetris is a game that just doesn’t get old.
It’s really you against your previous self, rather than you against the game.
It’s the same reason why I enjoy Mini Motorways so much!
Tetris is an interesting one because you’ve got 3+ decades of variations on the original, but the original is still the best. I’d argue it’s a perfect game.
I personally disagree that the original is best. It’s high up there, but I think some of the later titles have improvements that eek out the #1 spot.
I’m a fan of the “piece swap” feature, and later games have polished the piece lock over the original. Tetris 99 was the sweet spot for games that I’ve played.
Chrono Trigger. It’s basically the evolutionary peak of the NES-era console RPG. Every aspect, including the story, art, game mechanics, and music, are best-in-class, with no obvious room for improvement given the technical constraints of the time.
I have great expectation in Sea of Stars exactly because I loved Chrono Trigger suo much.
Had the same expectations for I am Setsuna, but from what I saw in gameplay and reviews, it was disappointing. Hopefully Sea of Stars will be a good one.
Octopath is the closest one to bringing back a RPG experience of that era, but it fell short in some key areas. The story’s cohesiveness suffered due to the freedom you get for choosing what character’s arc to progress. Also, compared with games of that time, there is too much backstory. I enjoy world building but most games nowadays have a little too much of it. The side quests are also chores and the story of the quest is hard to follow since you might not complete it hours later. I think the last, most crucial problem is the cut scenes. Chrono Trigger, Final Fantasy 6, Mario RPG, etc had such dynamic cutscenes. Octopath is very static in comparison — most “cut scenes” are just people talking.
Setsuna had a lot of cool throwbacks to Chrono Trigger, but ultimately, it was just okay.
I found myself more excited for what would be the next reference in the game, more than being excited about the game itself.
Holy shit Chrono Trigger rocked my world so fucking hard. I played it on an emulator in like 2000. I’ve forgotten a lot of stuff yet I still remember the impression this game left on me. It was like holding my breath at the end there goddamn.
Outer Wilds. I consider it the best video game ever made and I’ve spent quite some time thinking about if there’s something I could add, change or remove that would improve it and so far I’ve yet to come up with anything of substance (beyond tiny QoL changes or reeeally nitpicky stuff).
I’ve just joined beehaw, this is my first browse, and one of the first comments I see is for Outer Wilds… Feels good. One of my favourite games / stories / media / art pieces ever. I love it and all of the brilliant minds behind it, I’ve never thought so about a game once finished anywhere near as much as this one.
You could always add the DLC :D (I’m half joking of course, but it’s soooo good. I think it’s on par, if not a little bit better, than the main game.)
I still need to get around playing the DLC but I feel like I’d need to watch a video to get caught up on the story. That said, yeah, the gameplay and story is absolutely incredible. Perfectly-executed mystery box.
Super Metroid. It’s an amazing game if you play it normally, and you can branch out into sequence breaking tricks pretty easily. It basically created/popularized an entire genre of games.
There are lots of great choices here, but Super Metroid is mine as well.
Gorgeous game, great music, not horrifically difficult once you figure things out.
Gotta be Portal 2. The puzzles are fun, the difficultly curve is reasonable, and the writing is fantastic. Truly the only complaint I have is that I wish there was more of it.
The original Deus Ex. The storyline, the way the game world reacted to your actions and made it feel like your actions were relevant to the world around you instead of just being a static place where stuff happened to you…
FTL. It took a concept and ran with it. Plus a great soundtrack. It has a great replay value as well.
Metal Gear Solid
gameplay, story, setting, voice acting
I used to play through that game multiple times in one sitting
The sequels are also great but something about the original is just chefs kiss
Hades. I don’t think I’ve come across a game so carefully paced as Hades, both plot-wise and in the gradual introduction of game mechanics. Which is bloody impressive considering that it’s a roguelite.
I’ve said it 1 million times and so have many others, but it is and will always be Ocarina of Time. It’s the only game I play through every single year and still love every single second of it.
I think I would have to go with Stardew Valley. It has something for any mood I’m in.
I can spend my time on the farm, looking after the animals, crops, reorganising. I can go and be social with the neighbours, help them out, do some work towards the community centre. If I feel adventurous I can go explore the mines fighting monsters.
Where I’ve done all that I can start again on a new farm and try a different strategy, I can even play with friends and work together. Its just cozy fun.
Don’t forget the rich modding possibilities and the exhaustive mod landscape.
I couldnt speak to them as Ive never tried the mods. They look cool though.
I first got Stardew, on my switch, during my university days. My wife and myself spent a couple of weeks over christmas playing everytime we could. I have purchased it on PC but not really played it.
I mainly play it now on my phone, its a perfect stress reliever, I can nip on for 5 minutes and still achieve something. Neither support the mods!
One day I will get into the mods! oh yes
The Hunt for Red October on the C64 - varied levels, great art and music, really good difficulty curve.
Metroid Prime has to be pretty far up there. It was a bold step forward for an established franchise that could have gone wrong so many different ways, but holy cow they nailed it. The controls are probably the only weak part, but to be fair dual analog controls hadn’t really caught on yet. Every area of the map has character. So many of the boss fights are memorable, from Omega Pirate being fueled by raw Phazon and destroying its own soldiers, to Thardus whiting out the whole arena, to Meta Ridley wrecking the shit out of the Artifact Temple. The music is great, bringing back bangers from previous games, subtly remixing in other motifs from the past as well to give the game a familiar feeling, while adding beautiful new ambient music of it’s own. The plot progresses forward with only a limited amount of cut scenes and dialog. It combined two genres in an innovative new way that 20+ years later still hasn’t really been recreated yet.
And then once you’ve finished playing everything and finding every last thing as intended, there’s still more fun to be had in learning some of the more basic glitches to get items way earlier than intended. Giving the devs the middle finger by getting items the first time around without taking a long backtracking trip later to come back and get it. Speeding through areas and blasting through boss fights with equipment and weapons you’re not supposed to have yet. It contributed in large part to the birth of the modern speedrunning scene as people came up with more and more creative ways to get around formerly impassable obstacles.
20+ years old now, and it still holds up (as long as you play Primehack or Remastered to get more modern controls).
The only thing I feel could’ve been done better in Prime 1 is the map. I don’t think it aged well in that aspect, but you couñd argue that’s a nitpick
I would interpret “perfect” as “i can’t find anyhing negative to say about this game”. So for me the candidates are:
- Portal 1&2
- Factorio
- Outer Wilds
- FTL
- TowerFall: Ascension
- Dishonored 2
- Prey (the Arkane studios one)
- Minit
- and maybe Nidhogg
My vote is for Slay the Spire. Invented the deck-building roguelike genre and did so with an interesting setting, simple but appealing artstyle, memorable soundtrack, and very tight balancing across 21 difficulty levels.
Also Tetris, but that’s already been said.