- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
I’d rather have another team try to execute Subnautica. Unforgivable to make a survival game where enemies go through walls, you can fall through your ship, and your save becomes corrupted if you build too much.
It’s a AA game that was rough around the edges. Not much there to make you think “without the original devs the game will be totally wrong.”
Maybe if we stop paying for unfinished games we won’t have to care about the drama the comes before the release. We can just see the finished product. Then we don’t have to guess how crap like this might effect the game.
I’ll trust you when you trust us bro. Remove drm, have an offline play mode.
No? Gtfo
Corporate fuckery is not a good smell to gamers. Smells like month old genital pus.
Just starting an article by explaining “Unknown Worlds Entertainment has been acquired by Somebody Interactive, the parent company of Hunka Chunka Studios and Rumpy Pumpy Inc” and we’re already suspicious, because corporate acquisition means the game now has more parasites to fund - layers of upper management, investors, etc.
Then we hear about major names that are the people that had the vision for the original game being replaced “immediately” in a press release full of bullshit corpowank marketing boilerplate…it means this game is almost certainly going to be cancelled, the studio shut down and the staff laid off, probably after a lot of players have purchased the game in early access.
There’s quite a bit of overlap in Subnautica and KSP’s player bases, and we’ve already had our asses burned by Take Two Interactive.
So, I’m not going to be joining any early access campaign. I’m not paying for the game before it is finished, I’m not playtesting it for free, I’m not pre-ordering anything and I’m not buying any merch, and there’s a reasonable chance I’m not buying the game at all, because it has already been smeared with the aforementioned month old genital pus.
I don’t think I want to buy games from companies that have parent companies. Parent companies make everything fucking suck.
Absolutely. I won’t touch shit until I see the EULA. The fuckery with the ownership of mod code was enough to burn me for KSP. How the fuck do you seize ownership in completeness for an entire code base just because it happens to extend your product. That is like Pillsbury claiming ownership for your grandma’s cookie recipe because it contains their flower as the primary component.
“Wah wah DOTA wah wah.” So fucking what. It isn’t a stand alone, just because someone makes an entirely different game inside of your game and it is more popular than your game does not give you the right to claim their code and profiteer off someone else’s passion project without compensating them. You want to own the code, buy it. All of the players still have to buy your game to play the mods, so you are still making even more money you dillholes.
Fuck off. Replacing the leadership is a clear sign of enshittification. If you want the benefit make a meaningful statement about monetization .
They should just answer one question: Will Subnautica 2 have microtransactions under the new leadership?
Developer Unknown Worlds has shared a letter asking for patience from Subnautica fans after publisher Krafton announced the departure of its senior leadership—including studio co-founder Max McGuire—and the installation of Dead Space producer and Striking Distance (The Callisto Protocol) CEO, Steve Papoutsis, as the new studio head.
…
The letter does firmly deny that the game will be live serviceified or otherwise experience a monetization change.
The answer is always yes. No details needed.
Oops, they just admitted that leadership doesn’t really DO anything.
Like for real.
Were the people who actually do nothing really the ones to get axe for once?
Middle management gets the shaft all the time. It’s the yes men at the top who never get touched.
Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.
The “internet drama” exists because the product is a reflection of the leadership.
Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this dev request is probably for the preordering folk.
That said, my money’s on “subnautica 2 will disappoint regardless” because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I’m still hoping s2 will at least be extra pretty because goddamn if I didn’t love the environments of the first two games.
My interest in subnautica 2 is like the actual second game: below zero.
The first game and below zero are so different I’m not confident they know what about the first game was what drew people in.
IIRC, they did not really know what the first game was about while developing it. I remember reading a dev blog about them adding a bug report in game with screenshot attached, and how that helped them understand players expectations and direct the development of the game towards that instead of having a pre-defined vision of the final game.
Sometimes people have ideas that just don’t work out. Even if the same people make another game, unless they just make a carbon copy they’re going to try and do something different. Sometimes it doesn’t work as well as the original, but at least it’s not churning out the same thing over and over and hoping people don’t notice.
Granted, Gamefreak has basically been doing that for 25 years, so what do I know?
The first game was one of the buggiest mess I’ve ever seen with a game that has so much praise. And this was seven years after it launched.
Yea it had a few bugs. As far as I’m concerned those never spoiled the fun or the fantastic atmosphere.
On final release I never suffered a single bug
I find that hard to believe.
- Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
- So many wall “suggestions”, clipping, other graphical glitches, especially near the end area
- Incredible music, but it’s barely heard because the game either cuts it off midway through or decides to go silent most of the time
- Bad save serializations that can sometimes spam a ton of error messages on load
- You can’t kill anything, including warpers that are more dangerous than leviathans
- Can’t walk with a Prawn in an alien base, because you end up getting stuck on the floor for some reason
- Reaper in caves, who can drop you off the map
- An insulting unrealistic O2 meter, and not enough keyslots
- The Cyclops is. Fucking. Useless. By the time you get this thing, the leeches in volcano areas fuck you over, when power is already a precious resource. And it still needs full upgrades to make it even remotely useful in Lost River.
- Torpedos are useless. Flares, Floating lockers, air pipeworks, nuclear reactor, alien containment, all useless.
- Death might as well be like hardcore, since losing a vehicle is worse than losing 30 minutes of progress
Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
If anything Subnautica lets you see too much.
I also find it unbelievable that the other player never experienced bugs, because I also had a lot of them during my play through.
But your list is a complete mess with a mixture of bugs and design decisions. And the latter aren’t bugs. That’s just not how it works. It would make your argument stronger, if you stay with the facts and not include your personal disagreements with game features.
Half of those aren’t even bugs. They’re intendes gameplay elements and they are what makes Subnautica such a good game! No being able to easily kill most creature is what makes the game better. Torpedos being borderline useless is what makes the game better. The extremely limited O2 meter makes the game better!
The cyclops is amazing. You’re just very obviously use it wrong. It’s not meant to explore the volcanic region. It’s meant as a mobile base and it absolutely excells at this!
Honestly, the draw distance optimization may be the only valid concern here.
I heard it had a lot of issues during testing but I didn’t personally have any issues with it having played it the first time 4 years ago nor have I heard of any widespread game breaking bugs. Might just be your particular system :o
Were they the team that did pre-release subnautica 1? If not, not interested.