• BlindFrog@lemmy.world
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    1 month ago

    I haven’t played either. What’s the difference?

    Is this in the similar sense as that one post about the numbers vs strategy difficulty types in games?

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      1 month ago

      Sorta?

      Dark Souls and most other souls likes, you have a huge variety of weapons and builds to suit how you want to play, as well as sorta being a difficulty setting. If you feel too weak to beat something, you can level up or even change your build entirely and become stronger until you can beat the thing. You don’t necessarily need to “git gud.”

      Sekiro does not have that. You have just 1 build and some secondary tools. You do get stronger, but only with items metered out at certain check points. It ends up playing a bit more like a rhythm game, with how most encounters are essentially attack-attack-block-block-attack. The only way to win is to “gut gud.” (Or cheese/cheat)

      Lies of P is a bit like Sekiro, but is still mostly like Dark Souls. It encourages constant attacks and perfect blocks like Sekiro and has limited variety, but still has different builds and the ability to get stronger. Though Motivity is above and beyond “OP” compared to anything else you could do. You only have to get sorta gud.