Finished Chapter 4 of Xenoblade Chronicles X: Definitive Edition. The main story is very interesting, very excited to see how the story develops.
Now doing the affinity missions. All the ones I meet requirement and recommended level for. I would have been much further but I got stuck on a quest, umm… Repair something, Lin’s affinity quest. It required White cosemite or something, and I had no FN that was generating it, so took me a while to get all 5 of those. I am still not sure which probes to place where, currently I am going with the stats of FN, if production is high, I go with mineral, and if revenue is high, go with research, but pretty much every FN in primodia has lower revenue stat than production one.
Also not too sure about AMs, I have been investing miriam in it, since I never have enough items to develop any new equipment. And since equipment changes soon enough I am not sure if it’s worth spending on upgrading them. So keep investing so that I don’t hit the limit (which I have increased twice by using Storage probes. Any suggestions?
And can I sell all the low level stuff I have? Or is it useful somewhere? Always think about looking it up then forget.
Oh, and I love the sound tracks! Someone poke Nintendo to add all Xenoblade tracks in their Nintendo Music app.
Started Dragon Age: The Veilguard last weekend, and just didn’t feel like playing it. Chances are I may delete it if I feel the same this weekend.
So, downloaded TOEM and finished that. Got the Platinum and completed the free DLC too. A very nice, cozy game. You go from level to level helping different people by taking pictures or doing some small tasks. Each level is small and divide in diaorama-ish looking screens. (I am not great at explaining things, am I?)
Art style is monochrome-ish, but very clean. Music and sound effects are also very nice.
Highly recommended for cozy game fans.
Well, that’s about me, what about all of you? What have you been playing and/or plan to play?
I’m making my way through Fire Emblem: Three Houses for the first time. Deeply enjoying it.
Nice! Which house did you choose?
Really enjoyed Portal 1, and finished the co-op mode in Portal 2 today, so still got the single-player mode in Portal 2 to start on another day. I don’t think I’ve ever actually played a multiplayer game before that required co-operation; it was things like Mario Odyssey or Kirby Forgotten Land where you can almost get through it all without the other player doing anything at all.
It’s quite satisfying that I’ve got a bit stuck on some of the puzzles, but they are all still solvable without a guide. I think I’ve got into a habit in recent years of looking up a guide when I get stuck on a certain part of the game, but with Portal I really wanted to work it out on my own so didn’t actually have a desire to look up the solution.
If you have a system that supports it, try It Takes Two, or the next game by the same devs, Splitfiction (coming to Switch 2), they are great co-op games, where you need to co-operate.
That’s the best kind of puzzle games IMO, where they aren’t that easy that you don’t even have to think about it, nor they are so difficult that you get stuck.
Yeah, I’m kind of interested in that one now. Is it more skill based than Portal 2 or is it also more of a puzzle game?
I haven’t played Splitfiction yet but It Takes Two is less puzzle and more platforming. It isn’t difficult in general, but there are some sections that would be difficult for non-gamers. I am playing it with my kid these days and haven’t finished it, but it seems that playing with the man is easier than woman (they both have different skills and tasks), it may change in the later half though.
Dumping miranium into Arms Manufacturers is the only use I have for it. As for developing new equipment, most of the time I use my rewards from online squad play to buy stuff like the telethia hearts (or whatever) that I need for new equipment.
I’ve been playing Octopath Traveler champions of the Continent and its bizarre crossover with Bravely Second (the sequel to Bravely Default). I’d forgotten how weird Magnolia is as a character. In the Japanese, she has a wild, X-Men-style Rogue accent instead of an over-the-top French accent. Still avoiding the main story for no real reason.
Speaking of avoiding the main story, I just finished Chapter 8 in Xenoblade Chronicles X. It struck me as I was playing that this game is not as good as Xenoblade Chronicles 3. Then I realized again that this game is ten years older, so that’s okay. I’m enjoying the game, but I don’t think my feelings 60 hours in (with more logged in the Wii U edition) will be anything close to my first ten hours with whatever they do next.
Sorry to lead with the negative. I’m lucky enough to go play board games again today, so I’ll reply with this week’s plays. Happy gaming, all!
Yeah, there have been multiple times when I have thought that the game isn’t as good as XC3, which is not to say it’s a bad game at all. But comparatively speaking XC3 is much better. But just as you said, it’s a decade old game, and Monolith made 2 more games after that, so it makes sense that they improved their future games. Still having lots of fun with it. Specially the story.
Today’s board gaming:
Planet Unknown, a medium weight terraforming game where you place tetraminos (and two, three, and five piece tiles as well) to build out an unknown planet for colonization. I managed a second place on the basic game and I’m looking forward to trying it again one day.
Countdown 3-2-1!, a card game similar to Cabo where you are trying to have the lowest hand possible. I’d happily play it again, but I’d rather play Cabo.
Formula D, the racing game that has so many little fiddly rules, we have to relearn stuff every time we play. We actually played a multi-lap race (on the Austin track) for the first time today and I managed a first place and third place finish with my two cars! We discussed what the best racing board game is and all agreed that having a series of plays for a “season” of the game would make any of the games better.
Planet unknown looks interesting. Going to take a look.
Repair something, Lin’s affinity quest.
Got lucky since I already had the necessary items for that mission, but a friend of mine also complained about being stuck on that one for a while. Not being able to cancel Affinity/Story missions is one of the few annoyances from left the original that I wish had been fixed on the DE.
I am still not sure which probes to place where, currently I am going with the stats of FN, if production is high, I go with mineral, and if revenue is high, go with research, but pretty much every FN in primodia has lower revenue stat than production one.
I focused on building combos when installing my probes and it worked well so far.
So keep investing so that I don’t hit the limit (which I have increased twice by using Storage probes. Any suggestions?
That’s a few quests that request Miranium, but other than that I did the same and just kept feeding any I had left spare into the AMs. You get an extra use for it once you unlock mechs since they use if for fuel, but even then there should be plenty.
And can I sell all the low level stuff I have?
Probably? I haven’t seen any use for low-lever gear myself and I’m much farther into the game. The only reason I haven’t sold mine is because I didn’t need to since I have a dumb amount of money piled up from FrontiverNav income.
Playing Xenoblade X!
Finished Chapter 9!
A few days ago I decided to rush to get the Flying Module, and it worked mostly fine, with only the Chapter 9 boss being a roadblock - that one took me a few tries and even made me use some of the healing items I had stashed for the first time. Then I decided to satisfy my OCD and went flying around the world installing every single FrontierNav probe, so I now have the world fully mapped! 🎉
Currently doing a bunch of Affinity Quests that I had pending, will probably balance between these and trying to do at least one Story mission per day. I’d love to use the Easter holiday to finish this game so I can play something else during my trip abroad next week, but not sure if I’ll be able to do it.
Ah, thanks for the info.
Is this games smaller than other XC games? Or are you just playing a lot? The map does feel smaller, though I am just going by the map screen. Haven’t actually explored most of it yet.
The opposite, it probably still the biggest map in the series.
Transversal is relatively fast because you character is quite speedy even before Skells, but the overall area is massive.
Interesting. And I agree that traversal speed is pretty good, though I can’t recall how it compares with other games in the series.
Found a video of someone who did their best measuring the worlds of the Xenoblade series. They meme a bit about XC2 being the biggest if you include the Cloud Sea, but put the real measurements at the end.
Their results, in square kilometers:
- XC1 28.83
- XC2 21.10
- XC3 40.62
- XCX 355.78
Wow… That’s some major difference.
That’s including “explorable” water/cloud sea portions for all games, but even if you cut down to just the landmass the XCX map is still around 100 square kilometers… and that’s not counting the parts of the map that have several “layers” like mountains, caves and floating islands.
Oh. I didn’t know this was available for switch. Thank you.
Ooblets!
Take a cross between Pokémon and Stardew Valley, make the fights dance battles, and toss in some Slime Rancher aesthetics and you have Ooblets.
Spoiler for a game mechanic
When you win a dance battle, instead of catching the critter you pet them and they fart out a seed that you plant and grow into your own buddy. It’s genuinely delightful.
Oh yeah, I remember the trailer, I think it’s on my wishlist.