• Ashen44@lemmy.ca
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    4 days ago

    The author talks a lot about the addictiveness of the flow state, and how most players try to achieve thjs state to just stop thinking for a while. I found it interesting what the author said about the teacher trying to get their students to recognize the feeling of games, because that’s exactly what I’ve been trying to do lately to counteract that state of not really taking things in and just passing through the game.

    There’s a youtuber named “Any Austin” who really opened my eyes up to this. Now instead of doing the quests and advancing the game, I take my time with games. I actively get annoyed when games don’t give me some quiet time to not play the game, and I really appreciate the beauty of games beyind the gameplay.

    I highly recommend everyone to try this out: pick your favourite game, preferably one with an actual game world you can move around in, rather than just a board like balatro, and just sit. Don’t play the game, just find something interesting and stare at it. Think about how it was made, and what purpose does it serve in the game. Keep doing this, just walk around your world and try to appreciate its existence. Stare at the skybox, the grass, the buildings, the mountains.

    This has given me both a new appreciation for games, and a way to break free from the endless treadmill of going from one experience to the next, with no thought put into the inbetween. It’s a sort of mindfulness in a way, and something I feel has actively improved my real life rather than just distracted me from it. Now I find myself able to appreciate these small beauties and curiosities everywhere I go.

    • drosophila@lemmy.blahaj.zone
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      5 hours ago

      I actively get annoyed when games don’t give me some quiet time to not play the game, and I really appreciate the beauty of games beyind the gameplay.

      This gave me conniptions when playing Control. I couldn’t just stop and look at the environments, which clearly had a lot of work put into them, for more than a minute without the getting a loud “BRRRR” alarm in my ear and having a full screen text popup that says “BOARD ALERT: HISS COMMANDOS IN WASTE PROCESSING”.

      This was compounded by the whole ‘randomly spawn in some random group of enemies at a random point every time you enter a room’ design of the game. That’s bad enough for other reasons, but those two things together gave the impression that the game designers were terrified of the player having 10 seconds to sit there and have a thought enter their brain.

      • Ashen44@lemmy.ca
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        6 hours ago

        It’s hilarious that you say that because I literally just finished 100%ing Control the other day haha! I found it to be the perfect game for stopping and staring because of all the thought put into everything, and how many cool little details and experiences you can have by taking things slowly! I do 100% agree with you though, I wish they were way less aggressive with the enemies spawning. Thankfully when you get tired of it you can just turn on god mode and blast through them, but it’s certainly not an ideal solution.

        Unfortunately, it’s an intentional design choice. You can see it in many, many other games too. Fact of the matter is, most players need constant stimulation or they drop off quick, so game designers specifically design their games so you never go without a new event for more than 5 minutes. You can see it especially well in games like Tears of the Kingdom, another game I love that has a godawful encounter system where you can’t go five steps without another enemy ambushing you!

        It’s sadly something you aren’t going to escape from as long as you’re playing big budget games, which is doubly sad because big budget game worlds are usually extra fun to explore because they can afford to really flesh out their worlds! That’s why I appreciate games like Monster Hunter (specifically World and Wilds) which solve the issue by giving you those constanr encounters (back to back quests, running into monsters constantly out in the maps) but make it incredibly easy to just not engage and completely ignore them (most monsters not being instantly aggressive, ghillie mantle and skills that make monsters ignore you completely). This at least gives me hope that we can compromise between the stimulation bombardment and the tranquil admiration.

    • Crotaro@beehaw.org
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      3 days ago

      Big agree on all of that, including the Any Austin recommendation!

      Skyrim is amazing for this kind of mindfulness with its environments. The NPCs are a little so-so (once you spend an extended amount of time at the same location) but you can’t go wrong with setting up campfire and just taking in the wilderness and everything around you. X4 Foundations actually is pretty great, too, for this vibe-intake, when you land on a station and just exist (or sneak into another captain’s ship and see where it takes you)

    • grranibal@lemmy.zip
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      3 days ago

      One of the things I regret the most during my gamer life was speeding up Red Dead Redemption 2. From chapter 3 onward I ignored most of the side missions and small interactions. I tried to do the main missions as fast as I could. In the end I felt like I lost the core experience. Someday I’ll try to finish it more slowly

    • ConstableJelly@midwest.socialOP
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      4 days ago

      Love a new youtube rec.

      This is a really cool idea though. I’m actually playing F.I.S.T. right now and I’ve absentmindedly noticed some neat details in the environment backgrounds. Might slow myself down to a stroll in one of the city areas and take a closer look.

    • Gamma@beehaw.org
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      4 days ago

      The exploration is part of why I love Snowrunner (et al.) so much. You end up spending a lot of time slowly working your way through mud, looking for anchor points and easier routes. It feels kinda like an “adventure metroidvania” where the challenge is learning how to navigate the world before giving you the tools to blast through.

      I recommend disabling any minimap in any game ever. Little dotted line syndrome is real and harms immersion!

      Also hard rec for Any Austin, one of my favorite recent discoveries!

  • ConstableJelly@midwest.socialOP
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    4 days ago

    Been thinking about this type of thing a lot, especially as my older child is reaching an age where his friends are being allowed to play things like Roblox. Finding myself needing to explain gambling-adjacent risks, design patterns intended to capture rather than entertain or delight, and general digital citizenship.

    Because he doesn’t have a ton of experience, I think he finds it unnatural to believe people like game makers might act deceptively or even maliciously. And I imagine he’s skeptical that his attention could even be manipulated the way games try.

    Even “educational” games like Prodigy, endorsed by and used in his school, are lousy with operant conditioning and flow state design (and by some credible accounts are not even educationally valuable). I drew a line immediately against spending money within games and he’s so far been accepting of it. But the temptation is all over the place.

  • EX1T@literature.cafe
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    4 days ago

    And here I am having lost the wonder and excitement of gaming trying to spend any time playing a game rather than staring at the millions of backlogged titles.