And it’s Zephyr! Specifically, Funnel Clouds seem to resolve before attenuation is applied. I’ve been successfully oneshotting acolytes with my heavy slam Melee Duplicate Magistar across both rounds.

I haven’t tested if this a property of the blast interaction with tornadoes, or if non-blast heavy slams (which are rare) also nuke enemies before attenuation applies. I also haven’t tested if this is specifically a result of Melee Duplicate shenanigans with tornadoes or if, say, Doughty builds such as the Ruvox would also work.

Zephyr stays winning!

  • McSquank@dormi.zone
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    16 days ago

    demolishers?

    no, demolished.

    I came in here thinking, it better be zeph. as this build gains traction, i wonder how long until the nerf hammer comes aslammin’

    • sandriver@dormi.zoneOP
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      15 days ago

      Zephyr will never be nerfed, at ~1% play rate she definitionally can’t be disruptive to other players… right? 🥹

      • McSquank@dormi.zone
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        15 days ago

        who will speak up for the birbs???

        tried the 60 eyes boss w this build. no one-hitting that fool

        • sandriver@dormi.zoneOP
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          14 days ago

          I noticed the infested phase of the Apex also wasn’t susceptible, although phase 1 absolutely is (after armour removal at least). I wonder what causes that!

          Possibly for the 60 eyes Fragmented, it could be the DPS limit being set lower. It also has >2x as much HP as an archon.

          Incidentally, Zephyr does have a neat setup for the 60 frame where Silva & Aegis can easily apply and maintain large heat procs by creating heat tornadoes through slams.

  • ToaofTime@lemmy.dbzer0.com
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    16 days ago

    Been 1hitting archon’s with fragor+xatas whisper and melee animosity for months now, not sure if its skipping attenuation or just enough extra damage “steps” from the tornados.

    • sandriver@dormi.zoneOP
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      16 days ago

      If attenuation does get triggered, say by teammates, I notice increasingly decreasing damage per slam. I think Funnel Clouds and blast are just combining to deal a lethal hit which resolves before attenuation is applied.