- cross-posted to:
- games@sh.itjust.works
- games@lemmit.online
- cross-posted to:
- games@sh.itjust.works
- games@lemmit.online
Good.
Quality content is better to me than having a large quantity of content. I’d rather finish a game and think, “wow, that was solid” instead of “wow, when will this end”. Even if it’s endgame content; I don’t want it to feel like chores.
Red dead 2 is significantly shorter of a playthrough than some RPGs. Much much shorter than Valhalla. But it’s a significantly better game
Are they really describing Valhalla as a 100-hour game? I spent that long on Origins, and Valhalla has way more to it.
But overall a shorter AC game sounds great. I miss the days when even going for 100% took 45 hours instead of triple digits.
I tried to see everything there was to see in Valhalla. I had to stop. There were just other games to play.
Thing is the story didn’t stay compelling and fell off. The level barriers also felt super weird in a way that didn’t feel good. If they can make ass creed in in a similar way to ghost of Tsushima where every quest even side quests felt amazing, then I bet they’d really bring assassin’s creed back to the front of gaming
Yeap. The quality of the quests were bad. Maybe good for a AssCreed game, but compared to modern counterparts in the genre, weak. Witcher 3 is the high bar for me.
I’ve been playing off and on for a month or two and feel like I’ve barely scratched the surface. I tend to get distracted though and just go off and fuck around, finding things.
That’s the way to play. Trying to grind the game and do everything…it’s a lot. Best to either just plow through the singleplayer main story if you want to move on or play a little at a time over the course of 10 years.
I was able to stay engaged with Origins and Oddesey, but this one isn’t keepong my attention as much Idk why
Content overload imo.
I just played and finished valhalla for the first time and it took me ~70 hours to complete the main storyline. I didn’t 100% the maps just every now and then I’d go exploring.
I don’t give shit if it’s 10 hours or 100 hours as long as the game is fun.
For me a 100hr game is almost never fun, outside of the few best games ever made.
Yeah, I feel that way about all entertainment. I don’t want to be watching 8 hour movies, reading a book for six months, or sitting through 20 seasons of a TV show. There are so many entertainment options, it seems crazy to spend so much time on one thing.
I’m currently enjoying Witcher 3 but at the 80 hour mark I’m seriously considering finishing Hearts of Stone and then taking a break before tackling Blood and Wine.
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I don’t see why there is such a backlash on shorter games.
Personally I would love a dense 25-ish hour game experience
I don’t think there’s a backlash against shorter games. Ubisoft found a formula that has kept people playing their games for long periods of time, and if anything, there’s a backlash against these long, collect-a-thons.
I do
Wide as an ocean, deep as a puddle isnt as meaningful of an experince as some thats maybe wide as a pond and deep as a pond. 100+ hours is useless if those hours are boring. Id rather they make shorter more meaningful experiences.
What a time saver! Thanks Ubisoft!
20-23 hours seems reasonable, I hope it’s actually good.
It’s kind of funny reading that article as it’s basically saying longer games make for longer work hours from the perspective of a games journalist. Must be pretty annoying to get through some 60 hours of same-ish game just to get a review out.
I think this slammed Exoprimal, too? It’s a multiplayer game oddly designed to dripfeed a story (and more content) across the long time that people are expected to play multiplayer games. I think that made for a poor reviewing atmosphere.
Will it be 5 times cheaper?









