• @sugar_in_your_tea@sh.itjust.works
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      25 months ago

      Here are the options as I see it: fun + chance of money, or likely disappointment. The first is regulated, the second is not.

      Between those two, I don’t know why I’d ever pick the second.

    • @EvokerKing@lemmy.world
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      25 months ago

      That’s not how cs works. You can sell the items either on steam market (which steam makes even more money from) or to a 3rd party website where they will give you actual money (sometimes in the thousands, the most we’ve ever seen was an item going for ~$675,000).

      • @HATEFISH@midwest.social
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        25 months ago

        Does anyone actually know anyone thst can provide a first hand account of selling an item for upwards of 10k in the past 3 years? Everyone I know just repeats Twitter posts as evidence

        • @EvokerKing@lemmy.world
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          15 months ago

          Idk about 10k but a kid I met a few years younger than me opened a $1.5k karambit, sold it on steam market for a valve index and a steam deck. That means a child was gambling…

      • @msage@programming.dev
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        15 months ago

        But market determines value based on demand/supply. And if you unload too much supply into the world, the price will drop. I have no clue why people try to argue that regulating this will change anything.

        Remove it all, sure. But regulating the odds won’t do a single thing. Unless you don’t like super-rare items, that is about the only thing that regulations can change.

        • @EvokerKing@lemmy.world
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          15 months ago

          The larger problem is the presence of children and other young people using it to gamble. Check my other comment to see what I mean with a first hand account of it.

          • @msage@programming.dev
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            15 months ago

            Look, my point is: we should just ban any gambling. It never does any good, any regulations and taxes end up being paid by the poorest ones. Children or not, just stop it altogether.