• Dolores [love/loves]
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    128 months ago

    Old World Blues? greatest excercise in trying to pin a setting and mechanics on a completely incompatible game

    • Alaskaball [comrade/them]
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      128 months ago

      I dunno. I think its sort of a step in the right direction lore-wise since on a macro level you can actually start rebuilding a society out of the shithole post-apocalyptic America is, not mentioning that since it takes place on the west coast its building off of the writing of two more logically consist world building done by the game devs of fallout 1, 2, and new vegas.

      • Dolores [love/loves]
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        88 months ago

        i just dont think hoi4 serves the narrative goals the devs have (which are cool) nor does hoi make sense for fallout scale warfare

        • Alaskaball [comrade/them]
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          98 months ago

          Well for the first part there, I suppose it depends on which devs we’re talking about with regards to at least how similar the narratives the old world blues nerds and the dev nerds are riding with each other.

          And looking and all the doohickies and tweaks the old world blues nerds made in making divisions like a scant hundred or so men per division slot for a block of infantry being drawn up in context of how large west coast America actually is, adding in the fact that the two largest factions being NCR and Caesar’s Legion, have plenty of land with people living on to draw from, I’d reckon its still a bit generous but a fair heaps closer to realistic scale warfare in the fallout universe.

          • Dolores [love/loves]
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            98 months ago

            the problem of scale is fundamental, hoi4 can’t simulate real events that happened in ww2, the rare infiltrations of regular units beyond fronts…

            but down to a certain man-scale “fronts” just don’t exist. armies were distinct, small scale entities that manouvered around each other in ways hoi4 can’t simulate.