From Hardlimit

    • CrowAirbrush@lemm.ee
      link
      fedilink
      arrow-up
      11
      ·
      3 years ago

      Wait…so, if i understand this correctly yeah…the Deck might upen us all up to a future of Linux as our operating system as gamers?

      Seeing how popular it is etc, might that actually be on purpose? Excuse me being dumb, i just play games and that’s it basically no real computer tech knowledge.

      • omeara4pheonix@lemmy.zip
        link
        fedilink
        English
        arrow-up
        10
        ·
        3 years ago

        That was always Gabe’s intention with SteamOS when it came out around a decade ago. He has never really liked windows, and definitely never liked the potential for Microsoft to mess with his product. SteamOS was made from the ground up to supplant windows as the primary gamer OS, we are just now witnessing the turning of the tide.

      • Prunebutt@feddit.de
        link
        fedilink
        arrow-up
        7
        ·
        3 years ago

        Gabe Newell has been openly critizicing Microsoft for quite some time now and therefore, Valve has been pro Linux for years.

        It is not too far fetched that the Steamdeck is their second attempt to make Linux gaming more widespread after the failed “Steamboxes”. This and they took the opportunity to make a PC-Switch knock-off when the market was perfectly ready for it.

    • Truck_kun@beehaw.org
      link
      fedilink
      English
      arrow-up
      6
      ·
      3 years ago

      “Proton shader precaching eliminated the stutter that plagued that game at launch, so it didn’t happen on Linux.”

      I’ve been meaning to ask, and it probably should be it’s own thread, but when launching a game and it says ‘Processing Vulkan Shaders’, does allowing it to partially process do anything.

      Warframe for me will quickly jump to 33%, then do about 1% per 10-20 seconds. I don’t want to wait 10+ minutes to reach 100%, but does letting it get to like 40-60%, then hitting skip, at least keep the processed sharers, or does it skip/dump and process on demand? Basically, is Immediate skip vs giving it a minute or two before skipping worth anything?

      • rasensprenger@feddit.de
        link
        fedilink
        arrow-up
        4
        ·
        3 years ago

        If you let it run through once, it should cache the compiled shaders so it will recompile only after the game or your gpu drivers are updated

    • iamonabike@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      4
      ·
      3 years ago

      “gave me any more trouble than that Proton Experimental switch (Assetto Corsa, first one).”

      Oh great, the only game I have any interest in playing…