• circuitfarmer
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    318 months ago

    I find myself saying “but why?” for all these spec requirements on Alan Wake 2. Is it some kind of monsterous leap forward in terms of technical prowess? Because usually outliers like this suggest poor optimization, which is bad.

      • circuitfarmer
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        98 months ago

        Some of the best fun I ever had was on something like 500MHz and 128 megs of RAM

        (could be misremembering entirely, but the point is: not a lot)

      • R0cket_M00se
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        78 months ago

        Half the time they look a few years out of date as well as run like shit.

    • ShadowRam
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      68 months ago

      If these games would make proper use of resizable bar, VRAM size wouldn’t be an issue.

    • @Skcyte@lemmy.dbzer0.com
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      38 months ago

      Well the game itself is an Nvidia sponsored title you can expect shit hitting the fan. They want you to use their tech.

    • @DragonTypeWyvern@literature.cafe
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      38 months ago

      Yeah, as someone that got bored in the first part of the first one, what could possibly justify this for the series?

      Honest question. Do they need to look like actual people before the shadow monsters or whatever attack?

      Because mostly the series seemed to be about picking up collectables in the dark while hoping your flashlight doesn’t go out.

      • circuitfarmer
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        98 months ago

        I mean, I know many people like the series. I agree it doesn’t seem like it should be terribly demanding though. I may just be wrong and maybe it’s meant to be the best graphics ever, but I suspect that on release we’ll see a lot of “meh” and potentially backlash if these reqs don’t translate into something no one has seen before.