I need extremely small tiling windows, say something with only a width/height of 10px. However, by experimentation I found that my window manager Sway (and likely also i3) has a hard-coded minimum height of 60px and minimum width of 100px.

So, dear Linux gurus, do you know of a window manager with configurable minimum tiling window size? Or with no minimum at all? Bonus point for running natively on Wayland.

Edit: Found the culprit in the sway codebase:

sway/include/sway/tree/node.h

#define MIN_SANE_W 100
#define MIN_SANE_H 60

In short, I am not sane.

These constants are not used much in the codebase, so it shouldn’t hurt to change it and compile from source. I will report results. Btw I opened an issue to see if they can be made configurable. Plus, some code archaeology suggests that this is not an issue in i3.

Thanks for your suggestions. Some, like Hyprland and dwl, sound promising, but I’ll try to make it work with Sway first.

Why do I need this, you ask? It’s a bit of a secret, but I’ve been working for about two years on a custom “operating system”, or rather a suite of productivity tools unlike anything seen before. I’m about to finish it, but one of my last requirements to make it all click is a tiling window manager that is both extremely minimal and extremely customizable. It will eventually be released as free software for the benefit, amusement, and horror of everyone.

Also the top 20px of my screen has burn-in and I want to declare it unusable at the window manager level. You see, I use Linux not only to flex, but also to live frugally.

Edit 2: Compiling from source worked. Patch here:

diff --unified --recursive --text sway-git/include/sway/tree/node.h sway-git.new/include/sway/tree/node.h
--- sway-git/include/sway/tree/node.h	2023-10-23 19:21:15.915536904 +0200
+++ sway-git.new/include/sway/tree/node.h	2023-10-23 19:30:18.638894754 +0200
@@ -4,8 +4,8 @@
 #include 
 #include "list.h"
 
-#define MIN_SANE_W 100
-#define MIN_SANE_H 60
+#define MIN_SANE_W 20
+#define MIN_SANE_H 20
 
 struct sway_root;
 struct sway_output;
  • @nyan@lemmy.cafe
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    28 months ago

    I’ve ended up with windows of zero height in the past, due to some kind of obscure bug involving nvidia and unity games running in windowed mode, so I suspect the WM that comes with my DE has no minimum. It isn’t tiling or Wayland-friendly, though, so no good for your use case.

    (And add me to the list of people curious about what you intend to use this for.)