We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

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  • @Viking_Hippie@lemmy.world
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    739 months ago

    In the case of most of the companies affected by the changes, they literally signed up under a different agreement and then Unity changed the terms once they were pretty much locked in and couldn’t change to another engine without serious costs and/or difficulty.

    There’s literally no way indie devs are at fault here and yes, blaming them for being victims of corporate fuckery IS taking the side of the corporation fucking them.

    • @Hector_McG@programming.dev
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      -679 months ago

      Unity have lost huge amounts of money, in fact never made a profit for a single quarter, while establishing more and more market share, and their customers never asked themselves how or why?

      • Chetzemoka
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        269 months ago

        They’re game devs, not an acquisition and mergers team. “We signed contract to do business with xyz terms” should be plenty reliable enough for conducting business. Not “Lol, whut? You didn’t read the fine print? Psyche! We’re changing everything.”

        Unity deserve to get sued into oblivion for this

      • @uranibaba@lemmy.world
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        79 months ago

        If I buy a service, I care about the service, not how the company is doing financially. In fact, I don’t even take the time to look at their finances because who the fuck does that? Are you looking into Netflix each month?