Quote from the article: “The inclusion of intrusive DRM softwares [sic] like Denuvo is a choice that yields an unfair punishment on the consumer,” Running With Scissors says. “Respect the consumer, make a game they want to play, and you will never feel the need to fight piracy. The gaming industry deserves a better future, fight for that.”

        • Sasuke [comrade/them]
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          291 year ago

          Again, the developer chooses to work with these publishers beforehand, right?

          have you ever been employed anywhere in your life? have you ever had to pay bills, rent?

          • @gjghkk@lemmy.dbzer0.com
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            -21 year ago

            Yes, of course. But what has that anything to do with employees? Developers are not employees, they are the developing company.

            • Clever_Clover [she/her]
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              71 year ago

              what? that’s just false, developers are people, they are employed to develop the game, usually their employer is the game studio.

              • s0ykaf [he/him]
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                51 year ago

                i think what he means is that the “developer” has the power because he “develops” the games and without him the games can’t be “developed”

                it’s a silly way of mistaking a role for the individual that fulfills it. the role is necessary… not that particular individual

        • @Fraylor@lemm.ee
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          191 year ago

          What is it with clowns like this digging their heels in and blaming literally anything but the precious MBAs that are plaguing and ruining literally everything about modern society.

          • @Piers@beehaw.org
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            01 year ago

            In the comment you replied to they meant video game development companies by “developers” not the individual employees at those companies who do the actual work of developing games. Typically the actions of video game development companies are driven by the MBAs who have most of the big picture decision making power rather than the individual employees who develop the games.

        • @Spore@lemmy.ml
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          161 year ago

          the developer chooses to work with these publishers beforehand

          What kind of paradise are you living in?

          • @gjghkk@lemmy.dbzer0.com
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            11 year ago

            The developer company has a choice. They rather maybe not prefer it, but that’s what it is. But saying the word “hate” is wrong.

        • @kebabslob@lemmy.blahaj.zone
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          131 year ago

          Bruh… Developing is a job. Hello? You ever have a job before? The developers don’t just work for there selves? Knock knock who’s there? Oh nobody, just, ya know a BOSS… Ya mighta heard of it? No, I don’t mean the movie Boss Baby

          • @Piers@beehaw.org
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            01 year ago

            Everyone in this thread is failing to understand that “developers” in this context can mean both “people who develop videogames” and “businesses that develop videogames.” As the people who develop videogames are not always the ones who make decisions like this at businesses that develop videogames those two different things that everyone is using the same word for often have opposing positions on the matter.

        • Clever_Clover [she/her]
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          91 year ago

          so whenever your boss tells you to do something you think is not the correct course of action you just quit right? you just leave your job without having another one lined up and probably risk losing your home, all because your boss told you to this thing you find annoying, you don’t have a choice to work or not work, the choice is to work or starve, which is not a choice.

            • Clever_Clover [she/her]
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              41 year ago

              even if they do hate it and consider it to be the work of the devil, they still don’t really have a choice, game development is a really competitive industry, if devs aren’t leaving their jobs when the studio makes them overwork 80 hour work weeks right before release for a month in order to hit the deadline then they’re definitely not leaving just because they hate having to implement denuvo.

        • Altima NEO
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          81 year ago

          Lol what

          In most cases, the studios that can afford denuvo are also owned by the publisher. Like Sega, ea, and Activision.

        • s0ykaf [he/him]
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          21 year ago

          but it’s not like they had a gun on their head.

          they do have a metaphorical gun in the form of bills that need to be paid…

          • @gjghkk@lemmy.dbzer0.com
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            01 year ago

            It’s still a choice. I have been on the bad end of these deals and I just said no. I was fired and all.

            I don’t think they hate it, they just not prefer it. But saying the word “hate” means that it is their line that they won’t cross, which is false.

    • @hex@programming.dev
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      91 year ago

      Nah the Devs definitely get forced to use Denuvo by corporate… Stockholders and such. Denuvo gets advertised as the best anti piracy method and stockholders see that and say I want that in our game.

    • @Mars@beehaw.org
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      21 year ago

      So why would anyone hate Denuvo? Nobody is forcing you to play Denuvo-using games. It was your choice.

    • @azerial@lemmy.dbzer0.com
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      1 year ago

      Not if you work for a massive publisher.

      edit: or if you publish under one. It’s likely in your contract. Devs really don’t want to use it, but they are required to do so.